作为游戏的游戏设计

Robert H. Thompson, S. Tanimoto
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引用次数: 2

摘要

游戏的软件工程过程具有足够的特殊结构,可以将其作为一种游戏来表述。反过来,这也允许以一种独特的方式教授游戏结构,并具有激励学生的新潜力。我们提出了一个新的游戏设计客户端程序,现有的协作解决问题的网站,称为CoSolve。客户端构建的重点是增加交互和对问题状态的精细控制。有了它,我们就有机会在CoSolve领域更轻松地设计和测试游戏。我们希望这将教导和激励学生用户学习更多关于游戏设计、问题提出和编程的知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game design as a game
The software engineering process for games has enough special structure that it can be formulated as a kind of game itself. This, in turn, permits the teaching of game construction in a unique way with new potential to motivate students. We present a new game design client program for an existing collaborative problem-solving website known as CoSolve. The client was built with an emphasis on increased interaction and fine control over a problem's state. With this comes the opportunity to more easily design and test games in the CoSolve space. It is our hope that this will teach and inspire student users to learn more about game design, problem posing, and programming in general.
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