Vidya:基于智能代理的上帝游戏,其行为是通过进化计算设计的

Marcelo Souza Pita, S. S. Madeiro, Fernando Buarque de Lima-Neto
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引用次数: 8

摘要

Vidya是一款策略电脑游戏,神的风格,可以看作是一个丰富的环境,虚拟生物相互竞争自然资源,并在人工生态系统中努力。虽然在这个游戏中,玩家不能直接控制智能代理,但他可以给他们一些直觉。与这些直觉一起,被称为Jivas的智能体——生态系统中最发达的物种——通过进化计算来设计行动。游戏还允许观察居住在Vidya的各种生物之间的所有互动。互动以一种准自主的方式发生,这赋予了游戏有趣的动态。Jiva在游戏中积累的智能可以在其他游戏场景中重复使用。这项工作可能有助于进一步理解生活在紧密耦合生态系统中的智能体的一些紧急自治行为和参数化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Vidya: A God Game Based on Intelligent Agents Whose Actions are Devised Through Evolutionary Computation
Vidya is a strategy computer game, god-style that can be seen as a rich environment where virtual beings compete among themselves for natural resources and strive within the artificial ecosystem. Although in this game the player cannot directly control the intelligent agents, he can give some intuitions to them. Together with these intuitions the agents, called Jivas $the most developed species of the ecosystem, devise actions through evolutionary computation. The game allows also the observation of all interactions among the various beings inhabiting Vidya. Interactions happen in a quasi-autonomous manner which grants the game with an interesting dynamics. The evolved Jiva's intelligence, which build-up during the game, can be reused in other game scenarios. This work might help on further understanding of some emergent autonomous behaviors and parameterization of intelligent agents that live in closely coupled ecosystems.
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