基于粒子的体积渲染

Naohisa Sakamoto, J. Nonaka, K. Koyamada, Satoshi Tanaka
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引用次数: 52

摘要

本文提出了一种基于微小粒子的基于点的体绘制技术。在该技术中,基于用户指定的传递函数和拒绝方法,从给定的三维标量场生成一组微小的不透明颗粒。最后的图像是通过将这些粒子投影到图像平面上生成的。粒子投影不需要是有序的,因为粒子的透明度值没有被考虑在内。在投影阶段,只需要简单的深度阶比较就可以消除被遮挡的粒子。这是该技术的主要特点,将极大地促进分布式处理。半透明是体绘制的主要特征之一,在该技术中,投影粒子的数量极大地影响了半透明的程度。采用亚像素处理,通过控制多个粒子在每个像素区域上的投影来获得半透明效果。当使用亚像素处理时,通过平均每个投影粒子的贡献来获得最终像素值。为了验证该方法的有效性,我们将该方法应用于多体数据和不规则体数据的体绘制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Particle-based volume rendering
In this paper, we introduce a novel point-based volume rendering technique based on tiny particles. In the proposed technique, a set of tiny opaque particles is generated from a given 3D scalar field based on a user-specified transfer function and the rejection method. The final image is then generated by projecting these particles onto the image plane. The particle projection does not need to be in order since the particle transparency values are not taken into account. During the projection stage, only a simple depth-order comparison is required to eliminate the occluded particles. This is the main characteristic of the proposed technique and should greatly facilitate the distributed processing. Semi-transparency is one of the main characteristics of volume rendering and, in the proposed technique the quantity of projected particles greatly influences the degree of semi-transparency. Sub-pixel processing was used in order to obtain the semi-transparent effect by controlling the projection of multiple particles onto each of the pixel areas. When using sub-pixel processing, the final pixel value is obtained by averaging the contribution from each of the projected particles. In order to verify its usefulness, we applied the proposed technique to volume rendering of multiple volume data as well as irregular volume data.
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