通过系统的文献映射,对严肃游戏的概念建模进行研究

Juan Cristian Daniel Miguel, Andrés Chimuris Gimenez, Nicolás Garrido, Matias Bassi, Gabriela Velazquez, Marisa Panizzi
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引用次数: 1

摘要

严肃游戏是那些以刺激学习或获取知识或技能为目标的游戏。目前,这类游戏在市场上呈现出一种发展趋势。考虑到概念化问题领域及其解决方案的重要性,本文呈现了系统映射文献的结果,即系统映射研究(SMS),其目的是确定艺术状态并发现关于严肃游戏概念建模的现有贡献。检索于2010年1月至2021年6月在Scopus、IEEE explore和ACM数字图书馆中进行。在确定的558篇文章中,分析了31项主要研究。有证据表明,在严肃游戏的建模中,主要是类和活动图,以及其他语言,如UP4EG、DSML、确定性有限自动机(DFA)、离散事件系统规范(DEVS)和模糊推理系统(FIS),普遍使用UML。30%的初步研究提出了一个框架,另外30%提出了一个发展方法。这些框架中的大多数都没有指定如何执行概念建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages ​​such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.
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