太空行走:商品硬件在虚拟空间中的运动和交互

S. Greuter, D. Roberts
{"title":"太空行走:商品硬件在虚拟空间中的运动和交互","authors":"S. Greuter, D. Roberts","doi":"10.1145/2677758.2677781","DOIUrl":null,"url":null,"abstract":"We introduce SpaceWalk, an experimental approach to allow a person to move around a small room while wearing a Head Mounted Display. The goal is to get immersed users in everyday settings out of their seats and naturally experiencing movement within the simulation. SpaceWalk integrates a wireless solution around commodity equipment and requires no calibration by the user. This allows a low encumbrance full-body immersion in virtual reality while walking around living-room sized real-world spaces. The platform combines a commodity Head Mounted Display (Oculus Rift), with a depth-based camera (Kinect2) capturing movement of body and limbs within the space. A tablet computer, carried in a backpack, runs commodity VR software (Unity) with our own extensions that integrate the components. A brief survey of the literature demonstrates a gap in that other systems do neither allow a person's body to be routinely tracked without calibration, or movement around the space without the encumbrance of wires. The proposed full body immersive virtual reality platform opens the door to Virtual Reality in small environments, such as people's homes, that is compelling, easy to setup and use. After half a century, VR is coming of age, yet routine and unencumbered movement still needs to be achieved. This paper offers a method for doing so. Its contribution is to make Virtual Reality accessible to a wider group of users who do not have access to a professional virtual reality facility. In doing so it may help to unlock new paradigms for work, learning and entertainment.","PeriodicalId":444510,"journal":{"name":"Proceedings of the 2014 Conference on Interactive Entertainment","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":"{\"title\":\"SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware\",\"authors\":\"S. Greuter, D. Roberts\",\"doi\":\"10.1145/2677758.2677781\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce SpaceWalk, an experimental approach to allow a person to move around a small room while wearing a Head Mounted Display. The goal is to get immersed users in everyday settings out of their seats and naturally experiencing movement within the simulation. SpaceWalk integrates a wireless solution around commodity equipment and requires no calibration by the user. This allows a low encumbrance full-body immersion in virtual reality while walking around living-room sized real-world spaces. The platform combines a commodity Head Mounted Display (Oculus Rift), with a depth-based camera (Kinect2) capturing movement of body and limbs within the space. A tablet computer, carried in a backpack, runs commodity VR software (Unity) with our own extensions that integrate the components. A brief survey of the literature demonstrates a gap in that other systems do neither allow a person's body to be routinely tracked without calibration, or movement around the space without the encumbrance of wires. The proposed full body immersive virtual reality platform opens the door to Virtual Reality in small environments, such as people's homes, that is compelling, easy to setup and use. After half a century, VR is coming of age, yet routine and unencumbered movement still needs to be achieved. This paper offers a method for doing so. Its contribution is to make Virtual Reality accessible to a wider group of users who do not have access to a professional virtual reality facility. In doing so it may help to unlock new paradigms for work, learning and entertainment.\",\"PeriodicalId\":444510,\"journal\":{\"name\":\"Proceedings of the 2014 Conference on Interactive Entertainment\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"20\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2014 Conference on Interactive Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2677758.2677781\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Conference on Interactive Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2677758.2677781","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20

摘要

我们介绍了太空行走,这是一种实验性的方法,允许一个人戴着头戴式显示器在一个小房间里走动。目标是让用户沉浸在日常设置中,离开座位,自然地体验模拟中的运动。太空行走在商用设备周围集成了无线解决方案,无需用户校准。这使得在客厅大小的现实世界中行走时,可以低负担地全身沉浸在虚拟现实中。该平台结合了一个普通的头戴式显示器(Oculus Rift)和一个基于深度的摄像头(Kinect2),可以捕捉空间中身体和四肢的运动。一个平板电脑,携带在背包里,运行商品VR软件(Unity)与我们自己的扩展,集成组件。对文献的简要调查表明,其他系统既不允许在没有校准的情况下对人的身体进行常规跟踪,也不允许在没有电线拖累的情况下在空间中移动。拟议的全身沉浸式虚拟现实平台为小型环境(例如人们的家庭)中的虚拟现实打开了大门,这是引人注目的,易于设置和使用。半个世纪过去了,虚拟现实正在走向成熟,但仍然需要实现常规和无阻碍的运动。本文提供了这样做的一种方法。它的贡献是使虚拟现实访问到更广泛的用户群体谁没有访问一个专业的虚拟现实设施。这样做可能有助于开启工作、学习和娱乐的新范式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware
We introduce SpaceWalk, an experimental approach to allow a person to move around a small room while wearing a Head Mounted Display. The goal is to get immersed users in everyday settings out of their seats and naturally experiencing movement within the simulation. SpaceWalk integrates a wireless solution around commodity equipment and requires no calibration by the user. This allows a low encumbrance full-body immersion in virtual reality while walking around living-room sized real-world spaces. The platform combines a commodity Head Mounted Display (Oculus Rift), with a depth-based camera (Kinect2) capturing movement of body and limbs within the space. A tablet computer, carried in a backpack, runs commodity VR software (Unity) with our own extensions that integrate the components. A brief survey of the literature demonstrates a gap in that other systems do neither allow a person's body to be routinely tracked without calibration, or movement around the space without the encumbrance of wires. The proposed full body immersive virtual reality platform opens the door to Virtual Reality in small environments, such as people's homes, that is compelling, easy to setup and use. After half a century, VR is coming of age, yet routine and unencumbered movement still needs to be achieved. This paper offers a method for doing so. Its contribution is to make Virtual Reality accessible to a wider group of users who do not have access to a professional virtual reality facility. In doing so it may help to unlock new paradigms for work, learning and entertainment.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信