会话指向手势的虚拟现实互动:从实证研究的启示

Thies Pfeiffer, Marc Erich Latoschik, I. Wachsmuth
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引用次数: 20

摘要

会话界面中的交互强烈依赖于系统通过指示表达式解释用户对对象的引用的能力。指示手势,尤其是指向手势,提供了一种指向物体和地点的强大方式,例如,当在虚拟现实环境中与具体化的会话代理进行交流时。我们强调了从指向研究中得出的结果,并得出了在部分沉浸式虚拟现实中实现基于指向的会话交互的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system's capability to interpret the user's references to objects via deictic expressions. Deictic gestures, especially pointing gestures, provide a powerful way of referring to objects and places, e.g., when communicating with an embodied conversational agent in a virtual reality environment. We highlight results drawn from a study on pointing and draw conclusions for the implementation of pointing-based conversational interactions in partly immersive virtual reality.
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