工作流程和参与创建逼真的沉浸式虚拟博物馆,遗产和旅游体验的挑战:3D资产捕获的综合参考

H. Esmaeili, H. Thwaites, P. Woods
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引用次数: 7

摘要

本研究对沉浸式虚拟博物馆、遗产和旅游的现状进行了技术回顾,重点关注现实资产创建中涉及的工作流程和挑战。该工作流包括历史对象的虚拟化和环境的创建两个部分。然而,在某些情况下,环境本身就是一个文化遗产,例如一个古老的城堡可以被认为是历史文物。否则,环境只是一个概念性的虚拟场所(使用传统的3D建模方法创建),以模仿博物馆的体验,嵌入较小的历史物品,这些物品被虚拟化。尽管摄影测量、3D扫描或空中3D测绘等工具和技术已经使历史/文化对象的虚拟化过程对基本用户来说变得相当容易,但挑战和限制仍然存在,因为这些自动化过程并不总是伴随着完美的结果。本研究解决了在准备用于展览目的的实验性沉浸式虚拟博物馆时所面临的一些挑战和限制。这涵盖了从照明,纹理和拓扑到与不透明度,深色和小细节相关的限制的各种主题。本文还提供了一个全面的技术细节概述,当涉及到准备虚拟文化遗产环境,专门为沉浸式体验。这篇综述涵盖了用户交互、导航、空间优化、质量和观看距离、访问、目的和目标、逼真程度等领域。本研究的主要过程包括摄影测量、航空三维测绘、多边形建模、三维雕刻、三维绘画、UV映射等。在此工作流程中使用的主要软件/工具包括Agisoft Photoscan, Autodesk重制,Pixologic ZBrush, xNormal, Autodesk 3ds Max, Unity, SteamVR, HTC Vive,包括其他相关插件和脚本。然而,本研究并不是一个循序渐进的指南或教程,而是对现有的沉浸式虚拟博物馆、文化遗产和旅游创建技术的参考,旨在区分不同层次的过程之间的界限。目标是提供对所涉及的挑战的清晰理解。根据在本研究之前所做的文献综述,数字遗产研究人员缺乏全面的学术参考(涵盖上述领域)(迄今为止)。作者认为,由于当前沉浸式虚拟现实技术对基本用户的可用性和可负担性越来越高,现在是收集创建此类环境所涉及的主要过程/挑战并以综合参考的形式呈现它们的合适时机。虽然这项研究的主要重点是数字遗产,但所进行和解释的过程可以推广到其他适用领域的研究人员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Workflows and Challenges Involved in Creation of Realistic Immersive Virtual Museum, Heritage, and Tourism Experiences: A Comprehensive Reference for 3D Asset Capturing
This study provides a technical review of the current state of immersive virtual museum, heritage, and tourism focusing on workflows and challenges involved in realistic asset creation. The workflow includes two parts i.e. virtualization of historic objects and creation of environment. However, in some instances the environment itself is a cultural heritage site e.g. an old castle that can be considered as historic object. Otherwise, the environment is just a conceptual virtual place (created using traditional 3D modeling methods) to mimic museum experience, embedding smaller historic objects, which are virtualized. Although tools and technologies such as photogrammetry, 3D scanning, or aerial 3D mapping have made the process of virtualization of historic/cultural objects considerably easier for basic users, challenges and limitations still remain as these automatic processes are not always accompanied by flawless outcomes. This study addresses some of those challenges and limitations faced during preparation of experimental immersive virtual museum for exhibition purposes. This covers various ranges of topics from lighting, texturing, and topology to limitations related to opacity, dark colors, and small details. This paper also provides a comprehensive overview of the technical details when it comes to preparation of virtual cultural heritage environments specifically for immersive experiences. Areas such as user interaction, navigation, space optimization, quality and viewing distance, access, purpose and objectives, degree of realism, etc. are covered in this review. The major processes illustrated in this study include photogrammetry, aerial 3D mapping, polygon modeling, 3D sculpting, 3D painting, UV Mapping, etc. The major software/tools used in this workflow include Agisoft Photoscan, Autodesk Remake, Pixologic ZBrush, xNormal, Autodesk 3ds Max, Unity, SteamVR, HTC Vive, including other relevant plugins and scripts. However, this study is not a step by step guide or a tutorial, but a reference for the currently available technologies to create immersive virtual museum, cultural heritage, and tourism aiming to distinguish the lines between different levels of processes involved. The objective is to provide a clear understanding of the challenges involved. Based on the literature review done prior to this study, a comprehensive academic reference (covering the mentioned areas) for digital heritage researchers is lacking (to date). The authors believe that due to the increasing availability and affordability of the current immersive virtual reality technologies for basic users this is a proper time for gathering major processes/challenges involved in creation of such environments and present them in form of a comprehensive reference. Although the main focus of this study is on digital heritage, the processes undertaken and explained can be generalized to be used by researchers in other fields where applicable.
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