Clarence Dang, Anh Vinh Le, Amir Michail, Kim Cuong Pham, Tran Quan Pham, Jasper Timm
{"title":"利用视频设计恢复实时图形应用程序","authors":"Clarence Dang, Anh Vinh Le, Amir Michail, Kim Cuong Pham, Tran Quan Pham, Jasper Timm","doi":"10.1109/ICSM.2004.1357819","DOIUrl":null,"url":null,"abstract":"We propose an approach to design recovery of real-time graphical applications - such as flight simulators and games - that uses video to link lower-level code events with their higher-level graphical manifestations. Such a link can be used for both top-down and bottom-up design recovery. Top-down, one can identify an interesting visual event in the video and then see which lower-level code event(s) are responsible for it. Bottom-up, one can explain code of interest by seeing the sorts of high-level visual events in the video to which that code corresponds. The link between low-level code events and high-level visual events can be established by inspection or through an automated technique. As an example of the latter, clicking on a falling creature in the video would yield code specific to the falling creature - excluding irrelevant code from other walking/climbing creatures at that same moment in the video. We shall demonstrate by example how our design recovery method sheds light on the design of real-time graphical applications.","PeriodicalId":348668,"journal":{"name":"20th IEEE International Conference on Software Maintenance, 2004. Proceedings.","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design recovery of real-time graphical applications using video\",\"authors\":\"Clarence Dang, Anh Vinh Le, Amir Michail, Kim Cuong Pham, Tran Quan Pham, Jasper Timm\",\"doi\":\"10.1109/ICSM.2004.1357819\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose an approach to design recovery of real-time graphical applications - such as flight simulators and games - that uses video to link lower-level code events with their higher-level graphical manifestations. Such a link can be used for both top-down and bottom-up design recovery. Top-down, one can identify an interesting visual event in the video and then see which lower-level code event(s) are responsible for it. Bottom-up, one can explain code of interest by seeing the sorts of high-level visual events in the video to which that code corresponds. The link between low-level code events and high-level visual events can be established by inspection or through an automated technique. As an example of the latter, clicking on a falling creature in the video would yield code specific to the falling creature - excluding irrelevant code from other walking/climbing creatures at that same moment in the video. We shall demonstrate by example how our design recovery method sheds light on the design of real-time graphical applications.\",\"PeriodicalId\":348668,\"journal\":{\"name\":\"20th IEEE International Conference on Software Maintenance, 2004. Proceedings.\",\"volume\":\"87 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-09-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"20th IEEE International Conference on Software Maintenance, 2004. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSM.2004.1357819\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"20th IEEE International Conference on Software Maintenance, 2004. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSM.2004.1357819","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design recovery of real-time graphical applications using video
We propose an approach to design recovery of real-time graphical applications - such as flight simulators and games - that uses video to link lower-level code events with their higher-level graphical manifestations. Such a link can be used for both top-down and bottom-up design recovery. Top-down, one can identify an interesting visual event in the video and then see which lower-level code event(s) are responsible for it. Bottom-up, one can explain code of interest by seeing the sorts of high-level visual events in the video to which that code corresponds. The link between low-level code events and high-level visual events can be established by inspection or through an automated technique. As an example of the latter, clicking on a falling creature in the video would yield code specific to the falling creature - excluding irrelevant code from other walking/climbing creatures at that same moment in the video. We shall demonstrate by example how our design recovery method sheds light on the design of real-time graphical applications.