真实的人体皮肤阴影在实时

F. Struck, Christian-A. Bohn, Sebastian Schmidt, V. Helzle
{"title":"真实的人体皮肤阴影在实时","authors":"F. Struck, Christian-A. Bohn, Sebastian Schmidt, V. Helzle","doi":"10.1145/1029949.1029967","DOIUrl":null,"url":null,"abstract":"The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. Today a common technique consists of a simple lighting model combined with textures, which have precalculated illumination included. In this paper we will give an overview of the most recent techniques in skin shading. We present a multifaced implementation of shading techniques by efficiently combining various approaches. Therefore we will explain physical and anatomical backgrounds and refer to relevant papers. In our opinion, this work is a valuable reference assist shader developers in their implementations and adaptions on recent and future graphic hardware.","PeriodicalId":325699,"journal":{"name":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","volume":"128 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Realistic shading of human skin in real time\",\"authors\":\"F. Struck, Christian-A. Bohn, Sebastian Schmidt, V. Helzle\",\"doi\":\"10.1145/1029949.1029967\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. Today a common technique consists of a simple lighting model combined with textures, which have precalculated illumination included. In this paper we will give an overview of the most recent techniques in skin shading. We present a multifaced implementation of shading techniques by efficiently combining various approaches. Therefore we will explain physical and anatomical backgrounds and refer to relevant papers. In our opinion, this work is a valuable reference assist shader developers in their implementations and adaptions on recent and future graphic hardware.\",\"PeriodicalId\":325699,\"journal\":{\"name\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"volume\":\"128 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1029949.1029967\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1029949.1029967","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

对逼真的人类角色的需求是由世界各地的交互式应用程序开发人员推动的。通过强大的着色器技术,实时图形中的3D模型的外观得到了有效的改善。今天,一种常见的技术包括一个简单的照明模型与纹理相结合,其中包括预先计算的照明。在本文中,我们将给出在皮肤阴影的最新技术的概述。我们通过有效地结合各种方法,提出了着色技术的多面体实现。因此,我们将解释物理和解剖学背景,并参考相关论文。在我们看来,这项工作是一个有价值的参考,帮助着色器开发人员在最近和未来的图形硬件上实现和适应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. Today a common technique consists of a simple lighting model combined with textures, which have precalculated illumination included. In this paper we will give an overview of the most recent techniques in skin shading. We present a multifaced implementation of shading techniques by efficiently combining various approaches. Therefore we will explain physical and anatomical backgrounds and refer to relevant papers. In our opinion, this work is a valuable reference assist shader developers in their implementations and adaptions on recent and future graphic hardware.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信