虚拟现实、增强现实和运动视差对自我中心深度感知的影响

J. Adam Jones, J. Edward Swan, Gurjot Singh, E. Kolstad, Stephen R. Ellis
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引用次数: 199

摘要

先前的大量研究表明,在虚拟现实(VR)中,以自我为中心的深度感知往往被低估了——物体看起来比它们应该的更小、更远。关于为什么会发生这种情况的各种理论已经进行了调查,但到目前为止,原因还没有完全理解。少数研究调查了深度感知在增强现实(AR)中的运作方式,其中一些研究也表明了类似的低估效应。在本文中,我们报告了一个进一步研究这些影响的实验。实验将VR和AR条件与现实世界的两种控制条件进行了比较,并研究了运动视差在所有条件下的影响。我们结合了VR和AR头戴式显示器(HMD),使我们能够根据现实世界的校准部件开发非常仔细的校准程序,这是VR头戴式显示器无法复制的。据我们所知,这是第一个直接比较VR和AR条件作为同一实验的一部分的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
A large number of previous studies have shown that egocentric depth perception tends to be underestimated in virtual reality (VR) - objects appear smaller and farther away than they should. Various theories as to why this might occur have been investigated, but to date the cause is not fully understood. A much smaller number of studies have investigated how depth perception operates in augmented reality (AR), and some of these studies have also indicated a similar underestimation effect. In this paper we report an experiment that further investigates these effects. The experiment compared VR and AR conditions to two real-world control conditions, and studied the effect of motion parallax across all conditions. Our combined VR and AR head-mounted display (HMD) allowed us to develop very careful calibration procedures based on real-world calibration widgets, which cannot be replicated with VR-only HMDs. To our knowledge, this is the first study to directly compare VR and AR conditions as part of the same experiment.
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