我们玩得开心吗?在多元文化和多平台的人工智能中为乐趣而设计

Jennifer Zamora
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引用次数: 2

摘要

人工智能(ai)的人格是一个庞大而复杂的领域。长期以来,人们一直在评估可信度和人性等特征,但对乐趣等特征的评估却很少。在这项研究中,我们在美国和印度基于语音和文本的平台上评估了四个会话代理的乐趣,这些代理包括低级任务、游戏和自由游戏。我们的研究探讨了用户对人工智能个性中的乐趣感,基于语音和基于文本的代理的乐趣个性的含义,以及在两个文化不同的市场中对有趣的人工智能个性的看法。我们采用混合方法对44名参与者进行评估。我们的研究结果最终得出了在人工智能中创造乐趣的设计原则:1)通过会话幽默和目标导向的行动来平衡乐趣,2)通过有趣的互动来创造有趣的体验,3)通过平台特定的表达(如语音语调或视觉手势和表情符号)来传达乐趣,4)通过与文化相关来实现包容性乐趣,这样你的会话代理就可以跨越国界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Are We Having Fun Yet?: Designing for Fun in Artificial Intelligence That Is Multicultural and Multiplatform
Personality of Artificial Intelligence (A.I) is a vast and complex domain. Traits like trustworthiness and humanness have long been evaluated, but less so for traits like fun. In this study we evaluate fun in four conversational agents with a mix of menial tasks, games, and free play in the US and India on voice and text-based platforms. Our research explores user sentiment of fun in an A.I. personality, implications of fun personality on voice-based and text-based agents, and the perception of a fun A.I. personality in two culturally distinct markets. We used a mixed method approach to evaluate these objectives with 44 participants. Our results end with design principles for creating fun in artificial intelligence: 1) balance fun through conversational humor and goal-oriented actions, 2) create fun experiences through playful interactions, 3) convey fun through platform specific expressions like tone of voice or visual gestures and emojis, and 4) be inclusively fun by being culturally relevant so your conversational agent translates across borders.
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