自组织多主体系统的电子社会资本

Patricio E. Petruzzi, J. Pitt, D. Busquets
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引用次数: 14

摘要

在开放系统(如网络、分布式系统和社会技术系统)中,一组代理必须为了共同利益协调它们的行为,这是一个反复出现的需求。在这些系统中(其中的代理是异构的),由于错误或恶意,可能会发生意外行为。搭便车的行为在一定程度上可以被接受;然而,它们不仅将系统的稳定性置于危险之中,而且还危及按照系统规则行事的代理。在社会系统中,人们观察到社会资本是个体的一种属性,它增强了个体解决集体行动问题的能力。社会学家通过人类社会研究了集体行动,并观察到社会资本在通过时间维持社区以及简化社区决策方面发挥着重要作用。在这项工作中,我们探索使用电子社会资本来优化自组织集体行动。我们开发了一个与环境无关的电子社会资本框架来检验这一假设。该框架由一组处理程序组成,这些处理程序从系统中捕获事件并更新三种不同形式的社会资本:可信度、网络和机构。然后,由社会资本的形式产生一组指标,并用于决策。该框架在不同的场景下进行了测试,如双人游戏、n人游戏和公共物品游戏。实验结果表明,社会资本优化了结果(在长期满意度和效用方面),降低了决策的复杂性,并随着人口规模的扩大而扩大。这项工作提出了另一种解决方案,使用电子社会资本来表示和推理定性,而不是传统的定量,价值。这种解决方案可以嵌入到社会技术系统中,以激励集体行动,而不会使系统中的资源或行动商品化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Electronic Social Capital for Self-Organising Multi-Agent Systems
It is a recurring requirement in open systems, such as networks, distributed systems, and socio-technical systems, that a group of agents must coordinate their behaviour for the common good. In those systems—where agents are heterogeneous—unexpected behaviour can occur due to errors or malice. Agents whose practices free-ride the system can be accepted to a certain level; however, not only do they put the stability of the system at risk, but they also compromise the agents that behave according to the system’s rules. In social systems, it has been observed that social capital is an attribute of individuals that enhances their ability to solve collective action problems. Sociologists have studied collective action through human societies and observed that social capital plays an important role in maintaining communities though time as well as in simplifying the decision-making in them. In this work, we explore the use of Electronic Social Capital for optimising self-organised collective action. We developed a context-independent Electronic Social Capital framework to test this hypothesis. The framework comprises a set of handlers that capture events from the system and update three different forms of social capital: trustworthiness, networks, and institutions. Later, a set of metrics are generated by the forms of social capital and used for decision-making. The framework was tested in different scenarios such as two-player games, n-player games, and public goods games. The experimental results show that social capital optimises the outcomes (in terms of long-term satisfaction and utility), reduces the complexity of decision-making, and scales with the size of the population. This work proposes an alternative solution using Electronic Social Capital to represent and reason with qualitative, instead of traditional quantitative, values. This solution could be embedded into socio-technical systems to incentivise collective action without commodifying the resources or actions in the system.
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