基于游戏设计原理的机器人辅助步态训练虚拟现实系统

Ulrich Gotz, K. Brutsch, René Bauer, Florian Faller, R. Spoerri, A. Meyer-Heim, R. Riener, A. Koenig
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引用次数: 10

摘要

就应用游戏设计而言,游戏设计师、工程师、神经心理学家和医生之间的合作表明,创造让学习过程变得有趣的界面非常重要。实现这一目标取决于了解患者的局限性,手头的硬件和软件,以及来自各种学科理解的治疗复杂性。“乐趣”和严肃需求之间的平衡不能失去,同时,精细校准的平衡对于开发成功的治疗工具是必要的。在沉浸式体验无法充分实现或评估的情况下,虚拟现实游戏作为扩展治疗工具的应用可能会受到限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A virtual reality system for robot-assisted gait training based on game design principles
With regard to applied game design, the collaboration between game designers, engineers, neuropsychologists and medical doctors has shown that it is important to create interfaces in which the learning process is made enjoyable. Achieving this depends on understanding the limitations of the patients, the hard- and software to hand, and the complexity of therapy from the various disciplinary understandings. The balance between what is ‘fun’ and what are serious needs must not be lost, at the same time, a finely calibrated equilibrium is necessary for developing successful therapeutic tools. Virtual reality games as tools for extended therapy are likely of limited application where the immersive experience cannot be adequately achieved or assessed.
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