探索交替控制-显示空间映射中的3D交互

J. Keijser, Sheelagh Carpendale, Mark S. Hancock, Tobias Isenberg
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引用次数: 11

摘要

对直观、无缝的3D交互的渴望推动了对3D交互新方法的研究探索。然而,在这些探索中,我们继续依赖Brunelleschi的显示视角,并将交互式控制空间直接映射到其中,而没有过多考虑这种默认映射所产生的影响。相比之下,创建3D交互空间有许多可能性,因此进行用户研究以检查这些可能性非常重要。将控制空间映射到3D交互的显示空间的选项以前主要集中在控制-显示比率或增益的操作上。在本文中,我们提出了一个概念框架,它提供了一个更一般的控制显示描述,包括翻转,旋转,倾斜以及缩放(增益)的映射。我们进行了一项用户研究,以探索三种不同映射中的3D选择和操作任务,并与常用的映射(控制空间到透视图显示的透视图映射)进行比较。我们的研究结果显示了这些映射中交互和用户偏好之间的有趣差异,并表明所有这些都可以被认为是可行的替代方案。这个框架和研究一起为进一步探索3D交互变化打开了大门
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring 3D Interaction in Alternate Control-Display Space Mappings
The desire to have intuitive, seamless 3D interaction fuels research exploration into new approaches to 3D interaction. However, within these explorations we continue to rely on Brunelleschi's perspective for display and map the interactive control space directly into it without much thought on the effect that this default mapping has. In contrast, there are many possibilities for creating 3D interaction spaces, thus making it important to run user studies to examine these possibilities. Options in mapping the control space to the display space for 3D interaction have previously focused on the manipulation of control-display ratio or gain. In this paper, we present a conceptual framework that provides a more general control-display description that includes mappings for flip, rotation, skew, as well as scale (gain). We conduct a user study to explore 3D selection and manipulation tasks in three of these different mappings in comparison to the commonly used mapping (perspective mapping of control space to a perspective display). Our results show interesting differences between interactions and user preferences in these mappings and indicate that all may be considered viable alternatives. Together this framework and study open the door to further exploration of 3D interaction variations
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