F-2同伴机器人事件表示与语义处理系统

A. Kotov, N. Arinkin, Alexander Filatov, L. Zaidelman, A. Zinina, Kirill Kivva
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引用次数: 0

摘要

F-2同伴机器人旨在实现和测试与文本理解相关的各种认知功能,以及语言和非语言交际策略。F-2有一个基于产品的语法解析器和文本理解引擎,其中每个传入的句子含义或计算机视觉事件与最相关的脚本相关联。脚本引擎被设计用来模拟交流反应、情感动态和理性推理。脚本根据情感模型的状态被激活,并以行为标记语言(BML)提供输出行为包,由机器人执行。我们演示了机器人对传入短语、人类目光和七巧板拼图游戏中的事件的同步反应,其中机器人引导玩家并对游戏事件做出情感反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Event Representation and Semantics Processing System for F-2 Companion Robot
F-2 companion robot is designed to implement and test various cognitive functions linked with text comprehension, as well as verbal and nonverbal communication strategies. F-2 has a syntactic parser and text comprehension engine, based on productions, where each incoming sentence meaning, or a computer vision event is associated with the most relevant scripts. The script engine is designed to simulate communicative reactions, emotional dynamics, and rational inferences. Scripts are activated, depending on the state of the emotion model, and provide output behavioral packages in Behavior markup language (BML), executed by the robot. We demonstrate simultaneous responses of the robot to the incoming phrases, human gazes, and events in the Tangram puzzle game, where the robot guides the player and emotionally reacts to the game events.
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