玩项目:将游戏化融入基于项目的软件工程教育方法

M. Souza, R. T. Moreira, Eduardo Figueiredo
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引用次数: 7

摘要

在软件工程高等教育中,除了学习理论和获得技术技能外,学生还需要在他们的一生中培养应用、发展和实践这些技能的能力。从2016年到2018年,我们一直在将软件工程入门课程从理论导向的课程调整为学生更多的实践体验。因此,本文的目标是描述我们将基于项目的学习(PBL)原则和游戏化元素结合到SE教育的实际作业中的经验。为了实现这一目标,我们介绍了我们一直在使用的PBL项目的结构,以及我们如何将游戏元素适应SE教育的背景,以创建一个游戏化的课程。根据我们的经验,我们定义了17条指导方针,指导教师在定义SE教育的实际作业时可以遵循这些指导方针。虽然PBL有助于创造以实践为导向的教学体验,但游戏化不仅有助于提高学生的参与度,还有助于创建活动路线图和学生自我评估项目进展的结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing the Project: Incorporating Gamification into Project-based Approaches for Software Engineering Education
In Software Engineering higher education, besides learning theory and acquiring technical skills, students need to develop the ability to apply, evolve, and practice those skills throughout their lifetime. From 2016 to 2018, we had been adapting an introductory Software Engineering course from a theory-oriented course to a more practical experience for students. Therefore, the goal of this paper is to describe our experience incorporating Project-based Learning (PBL) principles and gamification elements in practical assignments for SE education. To achieve this goal, we present the structure of PBL projects we have been using and how we adapted game elements to the context of SE education in order to create a gamified course. Based on our experience, we defined 17 guidelines that instructors may follow when defining a practical assignment for SE education. While PBL was helpful to create a practice-oriented teaching experience, gamification was not only useful in improving the engagement of students, but also in creating a roadmap of activities and a structure for students to self-assess their progress in the project.
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