协作风格对2D和3D视频会议界面感知的影响

Joerg Hauber, H. Regenbrecht, A. Cockburn, M. Billinghurst
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引用次数: 11

摘要

基于视频的协作虚拟环境(CVE)试图通过将远程协作者沉浸在共享的3D虚拟环境中来模拟面对面会议。为了研究这种新型协作用户界面在创造更好的社会存在感和提供更有效的协作过程方面的潜在优势,我们进行了一项实证研究,在该研究中,用户对使用四种不同的媒体解决一个简单的任务(将一组名人照片与一组名言匹配):面对面,标准桌面视频会议系统(VC),桌面视频CVE和立体声大屏幕视频CVE。正如预期的那样,结果表明,面对面比任何一种系统提供了更强的社会存在感,但系统本身之间的差异相对较小。然而,在对不同系统类型的事后分析中,出现了显著的性别影响,女性在使用标准视频会议环境时感知到更多的社会存在,而在视频cve条件下则较少,而男性则表现出相反的效果。语音转录和视频分析的语言分析进一步阐明了在合作条件下男性和女性合作风格的差异。我们讨论了我们的发现对cve和视频会议系统的未来研究的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces
Video-based collaborative virtual environments (CVE) attempt to emulate face-to-face meetings by immersing remote collaborators in a shared 3D virtual setting. To investigate potential advantages of this novel type of collaborative user interfaces for creating a better sense of social presence and affording a more efficient collaborative process we con- ducted an empirical study in which pairs of users solved a simple task (matching a set of celebrity photos with a set of quotes) using four different media: face-to-face, a standard desktop videoconferencing system (VC), a desktop video- CVE, and a stereo large-screen video-CVE. As expected, results showed that face-to-face provided a significantly stronger sense of social presence than any of the systems, but relatively little differences showed between the systems themselves. However, significant gender effects emerged in an ex-post analysis for the different system types, with females perceiving more social presence when using the standard video conferencing environment and less with the video-CVE conditions, while males showed the opposite effect. Linguistic analysis of audio transcriptions and video analysis further illuminates differences between collaboration styles of males and females across the collaborative conditions. We discuss the implica- tions of our findings for future studies into CVEs and video conferencing systems.
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