向面向对象建模技术添加可视规则

G. Taentzer
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引用次数: 7

摘要

面向对象系统中的行为建模通常依赖于对图和(扩展的)状态自动机的控制。这些基本技术并不能很好地支持声明式风格的设计。这种风格对于为数据模型上的完整性约束(尤其是活动约束)建模、执行事件处理、派生新的属性值和关联以及为业务和工程中的策略建模非常有用。添加规则是作为行为的声明性建模技术。粗略地说,规则由条件和动作组成。如果条件为真,则执行操作。通过在对象图上表述规则,将规则的概念集成到现有的面向对象建模技术中。规则应用程序可以测试和更改某个对象结构。应用程序可以通过此对象结构的相关更改自动触发,也可以定期触发,或者由某些行为图中发生的事件触发。这个规则概念在图转换的基础上有一个潜在的形式语义,可以用来分析一个设计好的规则集,比如冲突、依赖等。规则的图形符号尽可能地遵循UML符号。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adding visual rules to object-oriented modeling techniques
The modeling of behavior in object oriented systems usually relies on control for diagrams and (extended) state automatas. These basic techniques do not support the design in a declarative style very well. This style is useful for modeling integrity constraints, especially active constraints, on the data model, to perform event handling, to derived new attribute values and associations and to model strategies in business and engineering. Rules are added as a declarative modeling technique for behavior. Roughly speaking, a rule consists of a condition and an action. If the condition is true, the action is performed. The concept of rules is integrated into an existing object oriented modeling technique by formulating rules on object diagrams. A rule application may test and change a certain object structure. The application may be triggered automatically by a relevant change of this object structure, periodically or by an event occurring in some behavior diagram. This rule concept has an underlying formal semantics on the basis of graph transformation which may be exploited for analyzing a designed rule set, concerning, e.g. conflicts, dependencies, etc. The graphical notation of the rules follows the UML notations as far as possible.
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