地震速度分析交互系统

C. Addison, J. M. Cook, L. R. Hagen
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引用次数: 1

摘要

地震资料处理是一项耗时的工作。造成这种情况的两个主要原因是大量的数据,这些数据必须定期输入和取出计算机,并且在许多中间阶段需要专家的干预。次要原因是计算量大。最近出现的多处理器计算机为交互式系统提供了机会,从而简化和加快了地震数据处理周期。本文介绍了一个用于地震处理的速度分析和NMO/叠加阶段的初始交互系统的开发。计算能力和存储由两个32节点的Intel iPSC/1 Hypercubes提供,它们都有16个内存节点和16个矢量节点。每个超立方体具有96 mb的内存和超过100 Mflops(32位)的最高处理速度。SUN-3工作站用于显示中间结果,使专家能够更有效地指导处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An interactive system for seismic velocity analysis
Seismic data processing is a time-consuming operation. Two main reasons for this are the large amounts of data, which have to be put in and taken out of the computer regularly, and the need for intervention by an expert at many intermediate stages. A subsidiary cause is the large amount of computation. The recent appearance of multiprocessor computers has created the opportunity to provide an interactive system to ease and speed-up the seismic data processing cycle. This paper describes the development of an initial interactive system for the velocity analysis and NMO/stacking stage of seismic processing. Computational power and storage are supplied by two 32-node Intel iPSC/1 Hypercubes, both with 16 memory nodes and 16 vector nodes. Each hypercube has 96 Mbytes of memory and a top processing speed of over 100 Mflops (32 bit). A SUN-3 Workstation is used to display intermediate results and to enable the expert to direct the processing more efficiently.
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