{"title":"实施网络数学游戏提高初中生数学表征能力","authors":"A. Andriani, Meri Hari Yanni, Lia Rista","doi":"10.26858/jdm.v11i1.16488","DOIUrl":null,"url":null,"abstract":"The aim of this research to analyze the improvement of mathematical representation ability students who learning using online mathematics games better than conventionally of junior high school students in Lhokseumawe. The research method is quantitative of quasi experimental method. The population is all grade VIII students at SMPN Negeri 2 Lhokseumawe, SMP Negeri 3 Lhokseumawe, SMP Swasta Sukma Bangsa Lhokseumawe. Sample selection using random sampling class technique. The research instruments used form of representation test and observation sheet. Data analysis begins with a test of normality and homogeneity, the data is analyzed using t-tests of the hypotheses that have been formulated. The results showed that the improve of the mathematical representation ability which taught using online mathematics games better than students taught conventionally of junior high school students in Lhokseumawe","PeriodicalId":123617,"journal":{"name":"Daya Matematis: Jurnal Inovasi Pendidikan Matematika","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"THE IMPLEMENTATION OF ONLINE MATHEMATICS GAMES TO IMPROVE MATHEMATICAL REPRESENTATION ABILITY OF JUNIOR HIGH SCHOOL STUDENTS IN LHOKSEUMAWE\",\"authors\":\"A. Andriani, Meri Hari Yanni, Lia Rista\",\"doi\":\"10.26858/jdm.v11i1.16488\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of this research to analyze the improvement of mathematical representation ability students who learning using online mathematics games better than conventionally of junior high school students in Lhokseumawe. The research method is quantitative of quasi experimental method. The population is all grade VIII students at SMPN Negeri 2 Lhokseumawe, SMP Negeri 3 Lhokseumawe, SMP Swasta Sukma Bangsa Lhokseumawe. Sample selection using random sampling class technique. The research instruments used form of representation test and observation sheet. Data analysis begins with a test of normality and homogeneity, the data is analyzed using t-tests of the hypotheses that have been formulated. The results showed that the improve of the mathematical representation ability which taught using online mathematics games better than students taught conventionally of junior high school students in Lhokseumawe\",\"PeriodicalId\":123617,\"journal\":{\"name\":\"Daya Matematis: Jurnal Inovasi Pendidikan Matematika\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Daya Matematis: Jurnal Inovasi Pendidikan Matematika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26858/jdm.v11i1.16488\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Daya Matematis: Jurnal Inovasi Pendidikan Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26858/jdm.v11i1.16488","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究的目的是分析使用网络数学游戏学习的学生比使用传统数学游戏学习的初中生数学表征能力的提高。研究方法为定量的准实验方法。人口都是SMPN Negeri 2 Lhokseumawe, SMP Negeri 3 Lhokseumawe, SMP Swasta Sukma Bangsa Lhokseumawe的八年级学生。样本选择采用随机抽样类技术。研究工具采用表征试验和观察表的形式。数据分析从正态性和同质性检验开始,数据分析使用已制定的假设的t检验。结果表明,使用网络数学游戏教学的初中生数学表征能力的提高效果优于传统教学的初中生
THE IMPLEMENTATION OF ONLINE MATHEMATICS GAMES TO IMPROVE MATHEMATICAL REPRESENTATION ABILITY OF JUNIOR HIGH SCHOOL STUDENTS IN LHOKSEUMAWE
The aim of this research to analyze the improvement of mathematical representation ability students who learning using online mathematics games better than conventionally of junior high school students in Lhokseumawe. The research method is quantitative of quasi experimental method. The population is all grade VIII students at SMPN Negeri 2 Lhokseumawe, SMP Negeri 3 Lhokseumawe, SMP Swasta Sukma Bangsa Lhokseumawe. Sample selection using random sampling class technique. The research instruments used form of representation test and observation sheet. Data analysis begins with a test of normality and homogeneity, the data is analyzed using t-tests of the hypotheses that have been formulated. The results showed that the improve of the mathematical representation ability which taught using online mathematics games better than students taught conventionally of junior high school students in Lhokseumawe