真实与虚拟世界中泛在计算集成设计的未来

D. Russell, M. Weiser
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引用次数: 27

摘要

构建真实/虚拟信息环境依赖于一种普遍性。普适计算意味着将计算机放置在用户环境的任何地方,为它们提供相互连接、交谈和一起工作的方式。在设计集成的真实和虚拟世界时,在信息服务和设备中建立无处不在的功能将是一个先决目标。很多工作都是针对显示设备和输入输出设备的细节进行的,而相对而言,很少有人关注实际使所有这些设备和资源协同工作的无形问题。未来在现实L?K虚拟无处不在计算似乎很清楚:(1)设备工作将继续(在人们可以使用它们的地方创造新颖的输出和输入设备),(2)透明的通信(设备,信息和人之间必须变得更加功能和标准),以及(3)用户体验设计(因此人们可以使用他们可用的设备和信息资源)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The future of integrated design of ubiquitous computing in combined real & virtual worlds
Building real/virtual information environments relies on a kind of ubiquity. And ubiquitous computing means placing computers everywhere in the user environment, providing ways for them to interconnect, talk and work together. In designing integrated real & virtual worlds, building ubiquity into information services and devices will be a prerequisite goal. Much work has gone into the particulars of display devices and input-output devices, while relatively little has focused on the invisible problem of actually getting all these devices and resources to work together. Three important directions for future work in real L?K virtual ubiquitous computing seem clear: (1) devices work will continue (creating novel kinds of output and input devices in places where people can use them), (2) transparent communication (between devices, information and people must become more functional and standard), and (3) the user experience design (so people can use the constellation of devices and information resources available to them)
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