{"title":"真实与虚拟世界中泛在计算集成设计的未来","authors":"D. Russell, M. Weiser","doi":"10.1145/286498.286756","DOIUrl":null,"url":null,"abstract":"Building real/virtual information environments relies on a kind of ubiquity. And ubiquitous computing means placing computers everywhere in the user environment, providing ways for them to interconnect, talk and work together. In designing integrated real & virtual worlds, building ubiquity into information services and devices will be a prerequisite goal. Much work has gone into the particulars of display devices and input-output devices, while relatively little has focused on the invisible problem of actually getting all these devices and resources to work together. Three important directions for future work in real L?K virtual ubiquitous computing seem clear: (1) devices work will continue (creating novel kinds of output and input devices in places where people can use them), (2) transparent communication (between devices, information and people must become more functional and standard), and (3) the user experience design (so people can use the constellation of devices and information resources available to them)","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"27","resultStr":"{\"title\":\"The future of integrated design of ubiquitous computing in combined real & virtual worlds\",\"authors\":\"D. Russell, M. Weiser\",\"doi\":\"10.1145/286498.286756\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Building real/virtual information environments relies on a kind of ubiquity. And ubiquitous computing means placing computers everywhere in the user environment, providing ways for them to interconnect, talk and work together. In designing integrated real & virtual worlds, building ubiquity into information services and devices will be a prerequisite goal. Much work has gone into the particulars of display devices and input-output devices, while relatively little has focused on the invisible problem of actually getting all these devices and resources to work together. Three important directions for future work in real L?K virtual ubiquitous computing seem clear: (1) devices work will continue (creating novel kinds of output and input devices in places where people can use them), (2) transparent communication (between devices, information and people must become more functional and standard), and (3) the user experience design (so people can use the constellation of devices and information resources available to them)\",\"PeriodicalId\":153619,\"journal\":{\"name\":\"CHI 98 Conference Summary on Human Factors in Computing Systems\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"27\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CHI 98 Conference Summary on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/286498.286756\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI 98 Conference Summary on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/286498.286756","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The future of integrated design of ubiquitous computing in combined real & virtual worlds
Building real/virtual information environments relies on a kind of ubiquity. And ubiquitous computing means placing computers everywhere in the user environment, providing ways for them to interconnect, talk and work together. In designing integrated real & virtual worlds, building ubiquity into information services and devices will be a prerequisite goal. Much work has gone into the particulars of display devices and input-output devices, while relatively little has focused on the invisible problem of actually getting all these devices and resources to work together. Three important directions for future work in real L?K virtual ubiquitous computing seem clear: (1) devices work will continue (creating novel kinds of output and input devices in places where people can use them), (2) transparent communication (between devices, information and people must become more functional and standard), and (3) the user experience design (so people can use the constellation of devices and information resources available to them)