目标跟踪、导航和决策

S. Grossberg
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引用次数: 0

摘要

本章解释了为什么以及如何跟踪相对于观察者移动的物体,以及观察者相对于世界的视觉光流导航,分别通过MT- MSTv和MT+-MSTd由互补的皮质流控制。目标跟踪使用视觉信号的减法处理来提取物体相对于背景移动时的边界轮廓。光流导航使用整个场景的附加处理来获得观察者的方向或自运动方向等属性,当它在场景中移动时。本章解释了如何在MT+-MSTd中使用与MT- MSTv中解决计算运动方向的孔径问题类似的处理阶段层次来解决自然场景中计算航向的孔径问题。两者都使用遵循ART匹配规则的反馈来选择最终的感知表征和选择。补偿眼动使用必然放电,或差分复制,信号,使一个准确的方向计算。对航向方向的神经生理数据进行了定量模拟。利用皮质放大系数对对数极坐标进行处理,简化了运动方向的计算。由于网络参数的皮质选择,这种空间变量处理在最大程度上是位置不变的。解释了如何在精确跟踪过程中实现平滑跟踪并保持平滑跟踪。目标逼近和避障用吸引-排斥网络来解释。高斯峰移控制转向目标,以及操作条件反射过程中的峰移和行为对比,以及物体部分相对运动过程中的矢量分解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Target Tracking, Navigation, and Decision-Making
This chapter explains why and how tracking of objects moving relative to an observer, and visual optic flow navigation of an observer relative to the world, are controlled by complementary cortical streams through MT--MSTv and MT+-MSTd, respectively. Target tracking uses subtractive processing of visual signals to extract an object’s bounding contours as they move relative to a background. Navigation by optic flow uses additive processing of an entire scene to derive properties such as an observer’s heading, or self-motion direction, as it moves through the scene. The chapter explains how the aperture problem for computing heading in natural scenes is solved in MT+-MSTd using a hierarchy of processing stages that is homologous to the one that solves the aperture problem for computing motion direction in MT--MSTv. Both use feedback which obeys the ART Matching Rule to select final perceptual representations and choices. Compensation for eye movements using corollary discharge, or efference copy, signals enables an accurate heading direction to be computed. Neurophysiological data about heading direction are quantitatively simulated. Log polar processing by the cortical magnification factor simplifies computation of motion direction. This space-variant processing is maximally position invariant due to the cortical choice of network parameters. How smooth pursuit occurs, and is maintained during accurate tracking, is explained. Goal approach and obstacle avoidance are explained by attractor-repeller networks. Gaussian peak shifts control steering to a goal, as well as peak shift and behavioral contrast during operant conditioning, and vector decomposition during the relative motion of object parts.
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