通过游戏化搜索任务研究用户浏览行为

Jiyin He, M. Bron, L. Azzopardi, A. D. Vries
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引用次数: 18

摘要

典型的众包任务要求工作人员标记图像或做出相关性判断,作为基于实验室的用户研究的低成本替代方案。最近,游戏化被用作使这些任务更具吸引力的一种方式,这样用户就可以玩,而不是工作。我们观察到,不同的任务设计和动机会导致不同的玩家行为。在本文中,我们讨论了一种新的任务类型,我们的目标是在执行搜索任务时激发类似于用户行为的玩家行为。在设计这类任务的游戏化版本时,应该注意让玩家在不改变研究行为的前提下,用有限的精力和时间完成任务。我们将讨论抽象的动机和为实现这一目标所做的设计选择。然后我们分析这些抽象和设计选择是否以及如何影响我们对玩家行为的观察。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Studying user browsing behavior through gamified search tasks
Typical crowdsourcing tasks ask workers to label images or make relevance judgements, as a low cost alternative to lab based user studies. More recently, gamification has been employed as a way to make these tasks more appealing and so users play, rather than work. One observation is that differences in task design and incentives elicits different player behavior. In this paper we discuss a new type of task, where we aim at eliciting player behavior that resembles user behavior when performing a search task. Care should be taken in the design of a gamified version of such a task to allow players to complete tasks with a limited amount of effort and time, without changing the behavior to be studied. We discuss the motivation of the abstractions and design choices we have made in achieving this goal. We then analyze whether and how these abstractions and design choices influence our observations of player behaviors.
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