实时音量操纵

V. Singh, D. Silver, N. Cornea
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引用次数: 38

摘要

在本文中,我们描述了一组算法和实现(称为VolEdit),用于交互式操作3D体积对象(数据集)。该系统利用骨架,它允许用户/动画师交互和直观地指定所需的变形位置和类型。从体积模型中自动提取骨架,并通过定义体积的分段边界对需要转换的体积的适当部分进行索引。变形的体积然后重建和渲染使用商品图形卡。该系统以接近交互的速度实时运行。VolEdit系统演示了两卷,可见人类数据集和冒号MRI数据集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time volume manipulation
In this paper, we describe a set of algorithms and an implementation (called VolEdit), for interactively manipulating 3D volumetric objects (datasets). The system utilizes skeletons, which allows users/animators to interactively and intuitively specify the location and type of deformation desired. The skeleton is extracted automatically from the volumetric model and indexes the appropriate part of the volume that needs to be transformed by defining piecewise bounds of the volume. The deformed volume is then reconstructed and rendered using commodity graphics cards. The system performs in real-time with near-interactive speeds. The VolEdit system is demonstrated with two volumes, the Visible Human Dataset and a colon MRI dataset.
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