热门游戏jam特征及其在itch.io上的高排名的实证研究

Quang N. Vu, C. Bezemer
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引用次数: 6

摘要

Game jam是一种类似于黑客马拉松的活动,允许参与者在限定时间内开发出可玩的游戏原型。它们通过让拥有不同技能的开发人员进行协作来促进创造力和思想交流。拥有一款排名靠前的游戏对于新手游戏开发者的职业生涯以及他们在游戏行业的职业追求来说是一个巨大的奖励。然而,参与者经常面临jam主持人设定的时间限制,同时还要平衡游戏中应该强调哪些方面才有最大的获胜机会。同样,主持人也需要了解在组织在线节目时应该强调什么,这样他们的节目才能更受欢迎,就提交率而言。在本文中,我们研究了1290个过去的游戏jam和他们在itch上提交的3752份意见书。我想更好地理解是什么让流行的jam和排名靠前的游戏受到用户的认可。我们发现质量描述对jam的受欢迎程度和游戏排名都有积极作用。此外,更多人力去组织jam或开发游戏能够提高jam的受欢迎程度和游戏排名的可能性。排名靠前的游戏通常支持Windows或macOS,属于“益智”、“平台游戏”、“互动小说”或“动作”类型。此外,较短的竞技赛段往往更受欢迎。根据我们的研究结果,我们建议果酱主办方和参与者改进对他们产品的描述,并考虑共同组织或共同参与果酱。此外,jam参与者应该开发多平台、多类型的游戏。最后,果酱主持人应该引入更严格的时间限制,以提高他们的果酱的受欢迎程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Empirical Study of the Characteristics of Popular Game Jams and Their High-ranking Submissions on itch.io
Game jams are hackathon-like events that allow participants to develop a playable game prototype within a time limit. They foster creativity and the exchange of ideas by letting developers with different skill sets collaborate. Having a high-ranking game is a great bonus to a beginning game developer’s résumé and their pursuit of a career in the game industry. However, participants often face time constraints set by jam hosts while balancing what aspects of their games should be emphasized to have the highest chance of winning. Similarly, hosts need to understand what to emphasize when organizing online jams so that their jams are more popular, in terms of submission rate. In this paper, we study 1,290 past game jams and their 3,752 submissions on itch.io to understand better what makes popular jams and high-ranking games perceived well by the audience. We find that a quality description has a positive contribution to both a jam’s popularity and a game’s ranking. Additionally, more manpower organizing a jam or developing a game increases a jam’s popularity and a game’s high-ranking likelihood. High-ranking games tend to support Windows or macOS, and belong to the “Puzzle”, “Platformer”, “Interactive Fiction”, or “Action” genres. Also, shorter competitive jams tend to be more popular. Based on our findings, we suggest jam hosts and participants improve the description of their products and consider co-organizing or co-participating in a jam. Furthermore, jam participants should develop multi-platform multi-genre games. Finally, jam hosts should introduce a tighter time limit to increase their jam’s popularity.
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