动态自适应点云流

Mohammad Hosseini, C. Timmerer
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引用次数: 78

摘要

最近,高质量点云作为一种新兴的表示沉浸式3D图形的形式引起了人们的兴趣。不幸的是,这些3D媒体体积庞大且严重占用带宽,这使得难以将其流式传输到资源有限的移动设备。这要求研究人员提出高效和自适应的方法来实现高质量的点云流。在本文中,我们对动态自适应点云流进行了试点研究,并将基于HTTP的动态自适应流(DASH)的概念扩展到DASH- pc,这是一个动态自适应带宽高效和视图感知的点云流系统。DASH-PC可以解决密集点云流的巨大带宽需求,同时可以在需要时与人的视觉敏锐度进行语义链接,以保持高视觉质量。为了描述各种质量表示,我们提出了3D空间中空间子样本点云的多种细化方法,并设计了专门针对点云流的DASH媒体表示描述清单。我们的初步评估表明,我们可以取得重大成就。与基线场景相比,在没有应用调整的情况下,密集点云流的带宽和性能改进具有较小的负面质量影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Adaptive Point Cloud Streaming
High-quality point clouds have recently gained interest as an emerging form of representing immersive 3D graphics. Unfortunately, these 3D media are bulky and severely bandwidth intensive, which makes it difficult for streaming to resource-limited and mobile devices. This has called researchers to propose efficient and adaptive approaches for streaming of high-quality point clouds. In this paper, we run a pilot study towards dynamic adaptive point cloud streaming, and extend the concept of dynamic adaptive streaming over HTTP (DASH) towards DASH-PC, a dynamic adaptive bandwidth-efficient and view-aware point cloud streaming system. DASH-PC can tackle the huge bandwidth demands of dense point cloud streaming while at the same time can semantically link to human visual acuity to maintain high visual quality when needed. In order to describe the various quality representations, we propose multiple thinning approaches to spatially sub-sample point clouds in the 3D space, and design a DASH Media Presentation Description manifest speci.c for point cloud streaming. Our initial evaluations show that we can achieve signi.cant bandwidth and performance improvement on dense point cloud streaming with minor negative quality impacts compared to the baseline scenario when no adaptations is applied.
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