{"title":"区块链和游戏:基于区块链的多人游戏的新型中间件","authors":"V. Shcherba, Rasheed Hussain","doi":"10.1145/3472716.3472845","DOIUrl":null,"url":null,"abstract":"Multiplayer computer games can be divided into two architectural groups: client-server and Peer-to-Peer (P2P). While the peer-to-peer approach is very promising due to its independence of expensive game servers, a number of issues, such as state synchronization in an un-trusted environment, arise. Blockchain networks are a special case of a P2P network, and they have the potential to efficiently tackle some issues with P2P-based multiplayer games. However, blockchain development is a vast and complicated area, foreign to most game developers. In this paper, we present a framework to connect an existing game client to a blockchain network, friendly towards game developers. More precisely, we develop a middleware solution and a data model therein, to store the game state on a chain and communicate it to the game client.","PeriodicalId":178725,"journal":{"name":"Proceedings of the SIGCOMM '21 Poster and Demo Sessions","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Blockchain and games: a novel middleware for blockchain-based multiplayer games\",\"authors\":\"V. Shcherba, Rasheed Hussain\",\"doi\":\"10.1145/3472716.3472845\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Multiplayer computer games can be divided into two architectural groups: client-server and Peer-to-Peer (P2P). While the peer-to-peer approach is very promising due to its independence of expensive game servers, a number of issues, such as state synchronization in an un-trusted environment, arise. Blockchain networks are a special case of a P2P network, and they have the potential to efficiently tackle some issues with P2P-based multiplayer games. However, blockchain development is a vast and complicated area, foreign to most game developers. In this paper, we present a framework to connect an existing game client to a blockchain network, friendly towards game developers. More precisely, we develop a middleware solution and a data model therein, to store the game state on a chain and communicate it to the game client.\",\"PeriodicalId\":178725,\"journal\":{\"name\":\"Proceedings of the SIGCOMM '21 Poster and Demo Sessions\",\"volume\":\"56 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the SIGCOMM '21 Poster and Demo Sessions\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3472716.3472845\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the SIGCOMM '21 Poster and Demo Sessions","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3472716.3472845","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Blockchain and games: a novel middleware for blockchain-based multiplayer games
Multiplayer computer games can be divided into two architectural groups: client-server and Peer-to-Peer (P2P). While the peer-to-peer approach is very promising due to its independence of expensive game servers, a number of issues, such as state synchronization in an un-trusted environment, arise. Blockchain networks are a special case of a P2P network, and they have the potential to efficiently tackle some issues with P2P-based multiplayer games. However, blockchain development is a vast and complicated area, foreign to most game developers. In this paper, we present a framework to connect an existing game client to a blockchain network, friendly towards game developers. More precisely, we develop a middleware solution and a data model therein, to store the game state on a chain and communicate it to the game client.