区块链和游戏:基于区块链的多人游戏的新型中间件

V. Shcherba, Rasheed Hussain
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引用次数: 2

摘要

多人电脑游戏可以分为两个架构组:客户机-服务器和点对点(P2P)。虽然点对点方法因其独立于昂贵的游戏服务器而非常有前途,但也出现了许多问题,例如不可信环境中的状态同步。区块链网络是P2P网络的一个特例,它们有潜力有效地解决基于P2P的多人游戏的一些问题。然而,区块链开发是一个庞大而复杂的领域,对大多数游戏开发者来说都是陌生的。在本文中,我们提出了一个框架,将现有的游戏客户端连接到一个对游戏开发者友好的区块链网络。更准确地说,我们开发了一个中间件解决方案和其中的数据模型,将游戏状态存储在链上并与游戏客户端进行通信。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Blockchain and games: a novel middleware for blockchain-based multiplayer games
Multiplayer computer games can be divided into two architectural groups: client-server and Peer-to-Peer (P2P). While the peer-to-peer approach is very promising due to its independence of expensive game servers, a number of issues, such as state synchronization in an un-trusted environment, arise. Blockchain networks are a special case of a P2P network, and they have the potential to efficiently tackle some issues with P2P-based multiplayer games. However, blockchain development is a vast and complicated area, foreign to most game developers. In this paper, we present a framework to connect an existing game client to a blockchain network, friendly towards game developers. More precisely, we develop a middleware solution and a data model therein, to store the game state on a chain and communicate it to the game client.
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