评估现代电子游戏中头部跟踪的性能优势

Arun K. Kulshreshth, J. Laviola
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引用次数: 30

摘要

我们提出了一项研究,调查在现代电子游戏中使用头部跟踪的用户性能效益。我们研究了四款精心挑选的商业游戏,它们的任务都可能受益于头部追踪。对于每一款游戏,我们都采用了定量和定性的测量方法来确定实验组(有头部跟踪)的用户是否比对照组(没有头部跟踪)的用户表现得更好,学习得更快。我们使用游戏专业知识预问卷将参与者划分为休闲和专家类别,以分析对表现差异可能产生的影响。我们的研究结果表明,在测试的两个游戏中,头部跟踪为专家提供了显著的性能优势。此外,我们的研究结果表明,在慢节奏的电子游戏中,头部跟踪更令人愉快,而在快节奏的现代电子游戏中,它可能会损害表现。我们讨论了结果背后的原因,这也是我们向那些想要利用头部追踪来提升游戏体验的游戏开发者提出建议的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating performance benefits of head tracking in modern video games
We present a study that investigates user performance benefits of using head tracking in modern video games. We explored four different carefully chosen commercial games with tasks which can potentially benefit from head tracking. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (with head tracking) than in the control group (without head tracking). A game expertise pre-questionnaire was used to classify participants into casual and expert categories to analyze a possible impact on performance differences. Our results indicate that head tracking provided a significant performance benefit for experts in two of the games tested. In addition, our results indicate that head tracking is more enjoyable for slow paced video games and it potentially hurts performance in fast paced modern video games. Reasoning behind our results is discussed and is the basis for our recommendations to game developers who want to make use of head tracking to enhance game experiences.
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