四面体网格的地下现象建模

B. White, O. Eslinger
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引用次数: 1

摘要

SceneGen是一套工具,用于创建很少人工交互的地下网格。创建的工具集允许用户合并结构化晶格数据,通常由地质统计包生成,并为每个材料区域制作平滑边界表示(b-rep)。还创建了工具来获取地面高度场数据,并为布尔组合与地质统计信息创建b-代表。构造固体几何(CSG)技术正在开发中,用于添加地下物体,如岩石和碎屑,并将其纳入模型中。这种地下系统的材料边界区域,然后能够网格化有限元模拟。通过这种方法,可以在高性能计算机上同时生成多个非结构化四面体网格
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling Subsurface Phenomena for Tetrahedral Meshes
SceneGen is a set of tools for creating a subsurface mesh with very little human interaction. The tool set created allows the user to incorporate structured lattice data, typically generated from geo-statistical packages, and make a smoothed boundary representation (b-rep) for each of its material regions. Tools have also been created to take ground surface height-field data and create b-reps for Boolean combination with the geostatistical information. Constructive solid geometry (CSG) techniques are being developed to add subsurface items such as rocks and debris and incorporate them into the model as well. This subsurface system of material boundary regions is then capable of being meshed for finite element simulations. In this way, multiple unstructured tetrahedral meshes may be simultaneously generated on high performance computers
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