S. Mehrotra, Weig-Ge Chen, Zhengyou Zhang, P. Chou
{"title":"逼真的音频沉浸式视频会议","authors":"S. Mehrotra, Weig-Ge Chen, Zhengyou Zhang, P. Chou","doi":"10.1109/ICME.2011.6012065","DOIUrl":null,"url":null,"abstract":"With increasing computation power, network bandwidth, and improvements in display and capture technologies, fully immersive conferencing and tele-immersion is becoming ever closer to reality. Outside of video, one of the key components needed is high quality spatialized audio. This paper presents an implementation of a relatively low complexity, simple solution which allows realistic audio spatialization of arbitrary positions in a 3D video conference. When combined with pose tracking, it also allows the audio to change relative to which position on the screen the viewer is looking at.","PeriodicalId":433997,"journal":{"name":"2011 IEEE International Conference on Multimedia and Expo","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Realistic audio in immersive video conferencing\",\"authors\":\"S. Mehrotra, Weig-Ge Chen, Zhengyou Zhang, P. Chou\",\"doi\":\"10.1109/ICME.2011.6012065\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With increasing computation power, network bandwidth, and improvements in display and capture technologies, fully immersive conferencing and tele-immersion is becoming ever closer to reality. Outside of video, one of the key components needed is high quality spatialized audio. This paper presents an implementation of a relatively low complexity, simple solution which allows realistic audio spatialization of arbitrary positions in a 3D video conference. When combined with pose tracking, it also allows the audio to change relative to which position on the screen the viewer is looking at.\",\"PeriodicalId\":433997,\"journal\":{\"name\":\"2011 IEEE International Conference on Multimedia and Expo\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-07-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE International Conference on Multimedia and Expo\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICME.2011.6012065\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Conference on Multimedia and Expo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2011.6012065","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
With increasing computation power, network bandwidth, and improvements in display and capture technologies, fully immersive conferencing and tele-immersion is becoming ever closer to reality. Outside of video, one of the key components needed is high quality spatialized audio. This paper presents an implementation of a relatively low complexity, simple solution which allows realistic audio spatialization of arbitrary positions in a 3D video conference. When combined with pose tracking, it also allows the audio to change relative to which position on the screen the viewer is looking at.