进入严肃的电子空间:一个具有成本效益的严肃游戏模型,用于深度和有意义的电子学习

S. Mystakidis, Enrique Cachafeiro, I. Hatzilygeroudis
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引用次数: 18

摘要

密室逃生是过去十年席卷全球的一种现象。同时,虚拟现实技术在教育、培训和电子学习方面是一项很有前途的创新技术。结合这两个概念,本文概述了在虚拟现实环境中设计高质量、深度和有意义学习的严肃游戏的新模式——严肃电子景观室。它描述了模型的理论基础、一般指导方针和原则。它还介绍了案例研究“钥匙的房间”,一个严肃的生物学概念虚拟密室。为了验证该模型的假设,研究人员对美国一所高中的148名学生进行了一项混合研究。前后测试结果记录了13.8%的性能提高和高整体满意度。这个游戏受到了学生们的热烈欢迎,它增加了他们的学习动力,帮助他们对所学的概念有了更深的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning
Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study “Room of Keys”, a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school. Pre-post test results recorded a 13.8% performance increase and high overall satisfaction. The game has been received enthusiastically by students, it increased their motivation and helped them build a deeper understanding of the learned concepts.
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