可编程数据平面中优先级队列与可控延迟的相互作用

Tung V. Doan, T. Scheinert, Osel Lhamo, Juan A. Cabrera, F. Fitzek, Giang T. Nguyen
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引用次数: 1

摘要

触觉互联网需要支持多种模式,包括同时支持触觉数据,以实现人类和机器人的实时感知交互。与视频和音频相比,触觉数据流需要更低的延迟和更浅的数据包丢失,这对于最初设计用于支持高带宽的底层网络来说是一个挑战,因为底层网络需要有一个大队列来缓冲数据包。这就需要研究不同数据流的队列管理。我们研究了CoDel++的性能,它结合了著名的控制延迟(CoDel)协议和优先级队列。我们利用可编程数据平面,它可以用P4编程。评估结果表明,CoDel++对高优先级数据流产生了更好的结果,即,与单独利用优先级队列或CoDel相比,至少减少了60%的延迟和一半的数据包丢失。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interplay Between Priority Queues and Controlled Delay in Programmable Data Planes
The Tactile Internet needs to support multiple modalities, including haptic data simultaneously, to enable human and robot interaction in perceived real-time. Compared to video and audio, haptic data streams require an even lower delay and more shallow packet loss, which is a challenge for the underlying networks originally designed to support high bandwidths by having a large queue to buffer packets. This raises the need to study queuing management for different data streams. We examine the performance of CoDel++, which combines the well-known Controlled Delay (CoDel) protocol and Priority Queues. We leverage programmable data planes, which can be programmed with P4. Evaluation results show that CoDel++ produces superior results for high-priority data streams, i.e., reducing latency by at least 60% and packet loss by half compared to individual exploitation of Priority Queuing or CoDel individually.
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