Juyeoun Na, Heewon Jun, Yujeong Chen, H. Choi, Do-Hyung Park
{"title":"基于游戏化的设计思维方法论的发展与实践——以大学忠诚度计划为例","authors":"Juyeoun Na, Heewon Jun, Yujeong Chen, H. Choi, Do-Hyung Park","doi":"10.9716/KITS.2016.15.2.065","DOIUrl":null,"url":null,"abstract":"Submitted:February 2, 2016 1 st Revision:February 6, 2016 Accepted:February 11, 2016 * 본 연구의 저자는 연구를 수행하는데 있어 도움을 준 김용민 학장님과 안현철 교수님, X-Ville 학회원들에게 감사를 표합니다. ** 국민대학교 경영대학 경영정보학부 학생(X-Ville학회) *** 국민대학교 경영대학 경영정보학부 조교수, 교신저자 Currently, many universities offer a variety of programs for students to improve their knowledge and expertise for their career development. Because each program’s success depends on students’ active participation and passion, the university makes a lot of efforts to motivate them enhance the loyalty toward the school. Several universities in Korea operate their own loyalty program based on their students’ activities. However, we need to develop a distinctive loyalty program to suit universities’ education environment because the purpose of education is different from existing commercial purpose. This study shows the process that improves problems of loyalty programs that are operated by the K University and suggests new ideas based on design thinking methods. Also, this study includes a process that changes standardized and involuntary loyalty program to interesting loyalty program that induces students’ voluntary participation through combining with gamification concept. The method that we suggest in this study is expected to extend various fields. Keyword:Design Thinking Methodology, Loyalty Program, Gamification, University, Career Development 韓國IT서비스學會誌 第15卷 第2號 2016年 6月, pp.65-80 66 Juyeoun Na.Hee Ra Jun.Yujeong Chen.Hye Young Choi.Do-Hyung Park","PeriodicalId":272384,"journal":{"name":"Journal of the Korea society of IT services","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Development and Practice of Design Thinking Methodology Based on Gamification : Focusing on University Loyalty Program\",\"authors\":\"Juyeoun Na, Heewon Jun, Yujeong Chen, H. Choi, Do-Hyung Park\",\"doi\":\"10.9716/KITS.2016.15.2.065\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Submitted:February 2, 2016 1 st Revision:February 6, 2016 Accepted:February 11, 2016 * 본 연구의 저자는 연구를 수행하는데 있어 도움을 준 김용민 학장님과 안현철 교수님, X-Ville 학회원들에게 감사를 표합니다. ** 국민대학교 경영대학 경영정보학부 학생(X-Ville학회) *** 국민대학교 경영대학 경영정보학부 조교수, 교신저자 Currently, many universities offer a variety of programs for students to improve their knowledge and expertise for their career development. Because each program’s success depends on students’ active participation and passion, the university makes a lot of efforts to motivate them enhance the loyalty toward the school. Several universities in Korea operate their own loyalty program based on their students’ activities. However, we need to develop a distinctive loyalty program to suit universities’ education environment because the purpose of education is different from existing commercial purpose. This study shows the process that improves problems of loyalty programs that are operated by the K University and suggests new ideas based on design thinking methods. Also, this study includes a process that changes standardized and involuntary loyalty program to interesting loyalty program that induces students’ voluntary participation through combining with gamification concept. The method that we suggest in this study is expected to extend various fields. Keyword:Design Thinking Methodology, Loyalty Program, Gamification, University, Career Development 韓國IT서비스學會誌 第15卷 第2號 2016年 6月, pp.65-80 66 Juyeoun Na.Hee Ra Jun.Yujeong Chen.Hye Young Choi.Do-Hyung Park\",\"PeriodicalId\":272384,\"journal\":{\"name\":\"Journal of the Korea society of IT services\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of the Korea society of IT services\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.9716/KITS.2016.15.2.065\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Korea society of IT services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.9716/KITS.2016.15.2.065","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
Submitted:February 2, 2016 st Revision:February 6, 2016 Accepted:February 11, 2016 *本研究的作者感谢金容珉院长和安贤哲教授以及X-Ville学会的成员们在研究过程中给予了帮助。国民大学商学院经营信息系学生(X-Ville学会)***国民大学商学院经营信息系助理教授,通讯作者Currently;many universities offer a variety of programs for students to improve their knowledge and expertise for their career developmentBecause each program ' s success depends on students ' active participation and passion, the university makes a lot of efforts to motivate them enhance the loyalty toward the school。Several universities in Korea operate their own loyalty program based on their students ' activities。However, we need to develop a distinctive loyalty program to suit universities ' education environment because the purpose of education is different from existing commercial purpose。This study shows the process that improves problems of loyalty programs that are operated by the K University and suggests new ideas based on design thinking methods。also,this study includes a process that changes standardized and involuntary loyalty program to interesting loyalty program that induces students ' voluntary participation through combining withgamification concept。The method that we suggest in this study is expected to extend various fields。Keyword:Design Thinking Methodology, Loyalty Program, Gamification, University, Career Development韩国IT服务学会,第15卷第2号2016年6月,第65-80 66 Juyeoun Na。hee叫ra jun。yujeong chen。hye young choi。do - hyung park
The Development and Practice of Design Thinking Methodology Based on Gamification : Focusing on University Loyalty Program
Submitted:February 2, 2016 1 st Revision:February 6, 2016 Accepted:February 11, 2016 * 본 연구의 저자는 연구를 수행하는데 있어 도움을 준 김용민 학장님과 안현철 교수님, X-Ville 학회원들에게 감사를 표합니다. ** 국민대학교 경영대학 경영정보학부 학생(X-Ville학회) *** 국민대학교 경영대학 경영정보학부 조교수, 교신저자 Currently, many universities offer a variety of programs for students to improve their knowledge and expertise for their career development. Because each program’s success depends on students’ active participation and passion, the university makes a lot of efforts to motivate them enhance the loyalty toward the school. Several universities in Korea operate their own loyalty program based on their students’ activities. However, we need to develop a distinctive loyalty program to suit universities’ education environment because the purpose of education is different from existing commercial purpose. This study shows the process that improves problems of loyalty programs that are operated by the K University and suggests new ideas based on design thinking methods. Also, this study includes a process that changes standardized and involuntary loyalty program to interesting loyalty program that induces students’ voluntary participation through combining with gamification concept. The method that we suggest in this study is expected to extend various fields. Keyword:Design Thinking Methodology, Loyalty Program, Gamification, University, Career Development 韓國IT서비스學會誌 第15卷 第2號 2016年 6月, pp.65-80 66 Juyeoun Na.Hee Ra Jun.Yujeong Chen.Hye Young Choi.Do-Hyung Park