异步模板游戏与两类灰色张量积

Paul-André Melliès
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引用次数: 2

摘要

在他最近关于模板游戏和线性逻辑的探索性工作中,melli将顺序和并发游戏定义为类别,其位置为对象,轨迹为形态,由特定的同步模板标记。在本文中,我们将这个概念提升到一个更高的维度,并主张模板游戏不应该仅仅被定义为一维类别,而应该被定义为二维类别,包括位置、轨迹和重新洗牌(或重新安排)。为了达到这一目的,我们重视并发中的异步与两类灰色张量积之间的并行性。在此过程中的一个技术难题是,配备Gray张量积的小2类$\mathbb{S} = 2$-Cat是一元的,而不是笛卡尔的。这促使我们扩展最初由melli在有限极限类别$\mathbb{S}$中制定的模板对策框架,并以Aguiar关于量子群的工作的风格将其升级到更一般的一元类别$\mathbb{S}$的情况,该类别具有核自反等式,由张量积分量保留。我们以这种方式构建了一个乘法加性线性逻辑(MALL)的异步模板博弈语义,其中每个公式和每个证明都被解释为一个标记的2类,分别具有异步模板博弈的Gray共模结构和异步策略的Gray双模结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Asynchronous Template Games and the Gray Tensor Product of 2-Categories
In his recent and exploratory work on template games and linear logic, Melliès defines sequential and concurrent games as categories with positions as objects and trajectories as morphisms, labelled by a specific synchronization template. In the present paper, we bring the idea one dimension higher and advocate that template games should not be just defined as 1-dimensional categories but as 2-dimensional categories of positions, trajectories and reshufflings (or reschedulings) as 2-cells. In order to achieve the purpose, we take seriously the parallel between asynchrony in concurrency and the Gray tensor product of 2-categories. One technical difficulty on the way is that the category $\mathbb{S} = 2$-Cat of small 2-categories equipped with the Gray tensor product is monoidal, and not cartesian. This prompts us to extend the framework of template games originally formulated by Melliès in a category $\mathbb{S}$ with finite limits, and to upgrade it in the style of Aguiar’s work on quantum groups to the more general situation of a monoidal category $\mathbb{S}$ with coreflexive equalizers, preserved by the tensor product componentwise. We construct in this way an asynchronous template game semantics of multiplicative additive linear logic (MALL) where every formula and every proof is interpreted as a labelled 2-category equipped, respectively, with the structure of Gray comonoid for asynchronous template games, and of Gray bicomodule for asynchronous strategies.
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