{"title":"利用微分对策解决非合作冲突","authors":"Songchen Han, Liyuan Cheng, Huiyan Tong","doi":"10.1109/ISSCAA.2006.1627709","DOIUrl":null,"url":null,"abstract":"In order to avoid collision, aircraft can not get closer to each other than a predefined safety distance in free flight. With noncooperative facts and unexpected conditions, the problem of air traffic conflict resolution becomes very complex. In this paper, based on the famous pursue-evade qualitative differential game barrier theory, considering the vehicle attempting to avoid collision as an \"evader\", and the noncooperative adjacent vehicle as a \"pursuer\", we firstly extend the two aircraft conflict resolution problem to three-dimensional space. Based on a simulation example, the three-dimensional barrier, which representing the two vehicles' optimal trajectory is obtained. The feasibility of studying the problem of conflict resolution in three-dimensional space with differential game theory is proved by this result","PeriodicalId":275436,"journal":{"name":"2006 1st International Symposium on Systems and Control in Aerospace and Astronautics","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Noncooperative conflict resolution using differential game\",\"authors\":\"Songchen Han, Liyuan Cheng, Huiyan Tong\",\"doi\":\"10.1109/ISSCAA.2006.1627709\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In order to avoid collision, aircraft can not get closer to each other than a predefined safety distance in free flight. With noncooperative facts and unexpected conditions, the problem of air traffic conflict resolution becomes very complex. In this paper, based on the famous pursue-evade qualitative differential game barrier theory, considering the vehicle attempting to avoid collision as an \\\"evader\\\", and the noncooperative adjacent vehicle as a \\\"pursuer\\\", we firstly extend the two aircraft conflict resolution problem to three-dimensional space. Based on a simulation example, the three-dimensional barrier, which representing the two vehicles' optimal trajectory is obtained. The feasibility of studying the problem of conflict resolution in three-dimensional space with differential game theory is proved by this result\",\"PeriodicalId\":275436,\"journal\":{\"name\":\"2006 1st International Symposium on Systems and Control in Aerospace and Astronautics\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-05-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 1st International Symposium on Systems and Control in Aerospace and Astronautics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISSCAA.2006.1627709\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 1st International Symposium on Systems and Control in Aerospace and Astronautics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISSCAA.2006.1627709","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Noncooperative conflict resolution using differential game
In order to avoid collision, aircraft can not get closer to each other than a predefined safety distance in free flight. With noncooperative facts and unexpected conditions, the problem of air traffic conflict resolution becomes very complex. In this paper, based on the famous pursue-evade qualitative differential game barrier theory, considering the vehicle attempting to avoid collision as an "evader", and the noncooperative adjacent vehicle as a "pursuer", we firstly extend the two aircraft conflict resolution problem to three-dimensional space. Based on a simulation example, the three-dimensional barrier, which representing the two vehicles' optimal trajectory is obtained. The feasibility of studying the problem of conflict resolution in three-dimensional space with differential game theory is proved by this result