利用微分对策解决非合作冲突

Songchen Han, Liyuan Cheng, Huiyan Tong
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引用次数: 0

摘要

在自由飞行中,为了避免碰撞,飞行器之间的距离不能超过预定的安全距离。由于存在非合作事实和非预期条件,空中交通冲突解决问题变得非常复杂。本文基于著名的追赶-逃避定性微分博弈障碍理论,将试图避免碰撞的车辆视为“逃避者”,将不合作的相邻车辆视为“追逐者”,首先将两机冲突解决问题扩展到三维空间。通过仿真算例,得到了代表两车最优轨迹的三维障碍物。该结果证明了用微分博弈论研究三维空间冲突解决问题的可行性
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Noncooperative conflict resolution using differential game
In order to avoid collision, aircraft can not get closer to each other than a predefined safety distance in free flight. With noncooperative facts and unexpected conditions, the problem of air traffic conflict resolution becomes very complex. In this paper, based on the famous pursue-evade qualitative differential game barrier theory, considering the vehicle attempting to avoid collision as an "evader", and the noncooperative adjacent vehicle as a "pursuer", we firstly extend the two aircraft conflict resolution problem to three-dimensional space. Based on a simulation example, the three-dimensional barrier, which representing the two vehicles' optimal trajectory is obtained. The feasibility of studying the problem of conflict resolution in three-dimensional space with differential game theory is proved by this result
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