{"title":"基于交叉比的双红外成像眼动追踪高速凝视投影","authors":"Ayumi Matsumoto, Tomohiro Sueishi, M. Ishikawa","doi":"10.1109/VRW55335.2022.00148","DOIUrl":null,"url":null,"abstract":"While gaze-oriented projection can be high-resolution and wide-area display, conventional methods have difficulties in handling quick human eye movements. In this paper, we propose a high-speed gaze-oriented projection system using a synchronized high-speed tracking projector and cross-ratio-based eye tracking. The tracking projector with a high-speed projector and rotational mirrors enables temporal geometric consistency of the projection. The eye tracking uses high-speed cameras and infrared lightings of different wavelengths, and can achieve fast and almost calibration-free due to the cross-ratio algorithm. We have experimentally validated the eye tracking speed and accuracy, system latency, and demonstrated gaze-oriented projection.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"High-speed Gaze-oriented Projection by Cross-ratio-based Eye Tracking with Dual Infrared Imaging\",\"authors\":\"Ayumi Matsumoto, Tomohiro Sueishi, M. Ishikawa\",\"doi\":\"10.1109/VRW55335.2022.00148\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"While gaze-oriented projection can be high-resolution and wide-area display, conventional methods have difficulties in handling quick human eye movements. In this paper, we propose a high-speed gaze-oriented projection system using a synchronized high-speed tracking projector and cross-ratio-based eye tracking. The tracking projector with a high-speed projector and rotational mirrors enables temporal geometric consistency of the projection. The eye tracking uses high-speed cameras and infrared lightings of different wavelengths, and can achieve fast and almost calibration-free due to the cross-ratio algorithm. We have experimentally validated the eye tracking speed and accuracy, system latency, and demonstrated gaze-oriented projection.\",\"PeriodicalId\":326252,\"journal\":{\"name\":\"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRW55335.2022.00148\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW55335.2022.00148","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
High-speed Gaze-oriented Projection by Cross-ratio-based Eye Tracking with Dual Infrared Imaging
While gaze-oriented projection can be high-resolution and wide-area display, conventional methods have difficulties in handling quick human eye movements. In this paper, we propose a high-speed gaze-oriented projection system using a synchronized high-speed tracking projector and cross-ratio-based eye tracking. The tracking projector with a high-speed projector and rotational mirrors enables temporal geometric consistency of the projection. The eye tracking uses high-speed cameras and infrared lightings of different wavelengths, and can achieve fast and almost calibration-free due to the cross-ratio algorithm. We have experimentally validated the eye tracking speed and accuracy, system latency, and demonstrated gaze-oriented projection.