在《深水》中从实体走向数字

Katerina Athanasopoulou
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引用次数: 0

摘要

本文探讨了由三个屏幕、动画和声音组成的委托现场特定装置“深水”是如何受到2019冠状病毒病大流行实施的2020年旅行限制的影响的。该作品并没有止步不前,而是提出了一种实践即研究(PaR)的方法,它融入了虚拟现实(VR)技术,但在展览中延伸到了VR耳机之外。通过vil姆·弗卢泽的“装置”概念,探索了深水的过程和随后的文件,同时提出了以下问题:动画实践如何通过在多个屏幕,框架和窗口之间移动来逃避流行病的限制?除了作为工作发生的证据之外,短暂实践的记录可能揭示什么?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Walking from physical to digital within Deep Waters
This article looks at how Deep Waters, a commissioned site-specific installation for three screens, animation and sound, was shaped by the 2020 travel restrictions imposed by the COVID-19 pandemic. Rather than drawing a halt, the work brought forth a Practice as Research (PaR) methodology enmeshed in technologies of virtual reality (VR) but extending outside of the VR headset for its exhibition. The processes and subsequent documentation of Deep Waters are explored here through Vilém Flusser’s concept of the ‘apparatus’, while asking the questions: how can an animation practice evade pandemic restrictions through moving in-between multiple screens, frames and windows? What may the documentation of an ephemeral praxis reveal, beyond acting as evidence that the work took place?
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