有风险的业务:不流畅作为一种设计策略

S. Bin, N. Bryan-Kinns, Ap Mcpherson
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引用次数: 3

摘要

本文研究了非流畅设计对数字乐器演奏观众感知的影响。不流利被定义为一种阻碍轻松认知过程的障碍,在某些情况下,由于它涉及更高层次的认知,已被证明能产生更好的结果。我们的动机是确定DMI中的非流畅设计是否会导致观众能够感知的风险状态,以及这是否会影响他们对表演的评价。一种DMI被制造出来,它包含了一个不流畅的特性:如果不不断移动,它会自动关闭。生产了六种物理上相同的仪器,每一种都有三种版本:控制(无不流畅特征),轻度不流畅(缓慢关闭)和高度不流畅(更快关闭)。6名打击乐手每人用一种乐器为现场观众表演(N=31),并以实时反馈(通过手机应用程序)和事后调查的形式收集数据。尽管不同版本的乐器在享受度评分上差别不大,但实时和定性数据表明,DMI中的不流畅行为可能是观众感知和欣赏表演者技能的一种方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Risky business: Disfluency as a design strategy
This paper presents a study examining the effects of disfluent design on audience perception of digital musical instrument (DMI) performance. Disfluency, defined as a barrier to effortless cognitive processing, has been shown to generate better results in some contexts as it engages higher levels of cognition. We were motivated to determine if disfluent design in a DMI would result in a risk state that audiences would be able to perceive, and if this would have any effect on their evaluation of the performance. A DMI was produced that incorporated a disfluent characteristic: It would turn itself off if not constantly moved. Six physically identical instruments were produced, each in one of three versions: Control (no disfluent characteristics), mild disfluency (turned itself off slowly), and heightened disfluency (turned itself off more quickly). 6 percussionists each performed on one instrument for a live audience (N=31), and data was collected in the form of real-time feedback (via a mobile phone app), and post-hoc surveys. Though there was little difference in ratings of enjoyment between the versions of the instrument, the real-time and qualitative data suggest that disfluent behaviour in a DMI may be a way for audiences to perceive and appreciate performer skill.
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