gpu的近似和精确选择

T. Ribizel, H. Anzt
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引用次数: 2

摘要

提出了一种新的gpu并行选择算法。该算法不需要对输入数据分布进行假设,与许多最先进的算法相比,它的递归深度要低得多。我们为不同的GPU代实现算法,总是使用各自可用的低级通信特性,并评估服务器线硬件上的性能。我们的SampleSelect算法的计算复杂度与专为“令人愉快”的数据分布而设计并利用其特征的专门算法相当。同时,由于SampleSelect不处理实际值,而只处理元素的秩,因此它对输入数据具有鲁棒性,并且可以明显更快地完成对抗性数据分布。除了精确的SampleSelect之外,我们还通过设计一个变体来解决近似选择的用例,该变体在保持高近似精度的同时从根本上降低了计算成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Approximate and Exact Selection on GPUs
We present a novel algorithm for parallel selection on GPUs. The algorithm requires no assumptions on the input data distribution, and has a much lower recursion depth compared to many state-of-the-art algorithms. We implement the algorithm for different GPU generations, always using the respectively-available low-level communication features, and assess the performance on server-line hardware. The computational complexity of our SampleSelect algorithm is comparable to specialized algorithms designed for - and exploiting the characteristics of - "pleasant" data distributions. At the same time, as the SampleSelect does not work on the actual values but the ranks of the elements only, it is robust to the input data and can complete significantly faster for adversarial data distributions. Additionally to the exact SampleSelect, we address the use case of approximate selection by designing a variant that radically reduces the computational cost while preserving high approximation accuracy.
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