虚拟社交俱乐部:网络社区的聚会场所

D. Boyer, M. Cortes, Michael Vernick, S. Wilbur, Anjum Khan, Graeme Balfour
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引用次数: 9

摘要

本文描述了一个旨在支持一系列“虚拟俱乐部”的系统,在互联网上模拟现实世界的俱乐部,朋友、熟人和商业同事在社交环境中见面。虚拟俱乐部的显著特点是支持多个同时进行的组交互,用户可以动态地从一个组移动到另一个组,并参与一系列活动。实现了一个支持应用程序开发的体系结构,其中包含会话管理软件和多点分层视频。该系统具有动态会话管理、灵活的策略支持和新颖的用户界面等特点。几个虚拟俱乐部应用程序正在开发中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual social clubs: meeting places for the Internet community
This paper describes a system designed to support a range of 'virtual clubs', video-enabled meeting places on the Internet emulating a real-world club where friends, acquaintances and business colleagues meet in a social context. The distinguishing feature of virtual clubs is support for multiple, simultaneous group interaction, where users can move dynamically from one group to another, and participate in a range of activities. An architecture supporting application development has been implemented, incorporating session management software and multipoint layered video. Features of the system include dynamic session management, flexible policy support, and novel user interfaces. Several virtual club applications are under development.
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