具有触觉反馈的触摸屏界面设计

Hiroaki Nishino, R. Goto, Yuki Fukakusa, Jiaqing Lin, Tsuneo Kagawa, Kazuyuki Yoshida, K. Utsumiya, Junji Hirooka, Toshihiko Osada, Nobuhiro Nagatomo, Eiji Aoki
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引用次数: 28

摘要

各种信息显示正在成为实现新型人机交互(HCI)方法的可用工具。触摸屏设备成为众多类型和型号中最受欢迎的选择。它们已被广泛用于各种应用程序,并被证明是创建直观HCI的有用基础结构。尽管它们很受欢迎,但也有一些缺点。最严重的缺点是操作困难,特别是对于老年人和盲人等信息技术薄弱的用户。触觉反馈功能有可能使他们充分利用这些设备。我们认为触觉交互是一种沟通方式,可以补充视觉和听觉等其他渠道,提高各种操作的直观性。为了使触觉界面成为一个实用的交流渠道,需要一种实现相互区分的触觉刺激的设计原则。该原则应该定义多种刺激模式,给用户独特的触觉印象。我们的目标是通过开发一个实验系统来检验不同的触觉效果,并找到好的解决方案,从而经验性地得出原理。在本文中,我们详细阐述了采用一种触摸屏实现的触觉显示系统,并进行了一些实验来探索其原理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Touch Screen Interface Design with Tactile Feedback
Various information displays are becoming available for implementing new kinds of human computer interaction (HCI) methods. Touch screen devices become the most popular choice among many types and models. They have been used in wide range of applications and are proven to be a useful infrastructure for creating intuitive HCI. In spite of their popularity, there are some weak points. The most serious drawback is their hardness for operation especially for the weak in information technology such as elderly and blind users. A tactile feedback function has a potential ability for enabling them to make full use of the devices. We consider the tactile interaction as communication modality for complementing other channels such as visual and auditory senses and improving intuitiveness for various operations. To make the tactile interface a practical communication channel, a design principle for implementing mutually discriminable tactile stimuli is required. The principle should define multiple stimulus patterns giving users distinctive tactile impressions. Our goal is to empirically work out the principle through developing an experiment system for checking varied tactile effects and discovering good solutions. In this paper, we elaborate the system implemented by using a type of touch screen tactile display and some experiments conducted for exploring the principle.
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