{"title":"Playstation 4,《InFAMOUS》:第二个儿子","authors":"Dy Carrig","doi":"10.1145/2745234.2746922","DOIUrl":null,"url":null,"abstract":"Moving Picture Company reimagined the game's brilliant graphics with a photorealistic approach. Augmenting nearly every frame, the production team created 3D debris, matte paintings, and replacements of entire buildings to work precisely with existing footage, as well as enhanced background explosions, additional residual particle effects, and the superhero's sublime smoke power.","PeriodicalId":121109,"journal":{"name":"ACM SIGGRAPH 2015 Computer Animation Festival","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Playstation 4, InFAMOUS: second son\",\"authors\":\"Dy Carrig\",\"doi\":\"10.1145/2745234.2746922\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Moving Picture Company reimagined the game's brilliant graphics with a photorealistic approach. Augmenting nearly every frame, the production team created 3D debris, matte paintings, and replacements of entire buildings to work precisely with existing footage, as well as enhanced background explosions, additional residual particle effects, and the superhero's sublime smoke power.\",\"PeriodicalId\":121109,\"journal\":{\"name\":\"ACM SIGGRAPH 2015 Computer Animation Festival\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2015 Computer Animation Festival\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2745234.2746922\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Computer Animation Festival","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2745234.2746922","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Moving Picture Company reimagined the game's brilliant graphics with a photorealistic approach. Augmenting nearly every frame, the production team created 3D debris, matte paintings, and replacements of entire buildings to work precisely with existing footage, as well as enhanced background explosions, additional residual particle effects, and the superhero's sublime smoke power.