一种解决逆向渲染问题的光子跟踪方法

Ignacio Avas, Eduardo Fernández
{"title":"一种解决逆向渲染问题的光子跟踪方法","authors":"Ignacio Avas, Eduardo Fernández","doi":"10.1109/SIBGRAPI.2018.00038","DOIUrl":null,"url":null,"abstract":"Lighting intentions are the goals and constraints that designers like to achieve in a lighting design process. In this context, rendering problems are the kind of problems based on the rendering equation that are proposed to satisfy a set of lighting intentions. These problems are usually expressed as optimization problems. In this article is presented a novel method based on photon tracing, the VNS optimization metaheuristic, and the determination of the number of photons needed, which allows to handle a wider variety of lighting intentions without incurring in high computational costs. Moreover, the method developed shows to be efficient when the geometry is also a variable in the rendering problem. The techniques explained here could be included in a package used by architects or designers to aid in the lighting design process of architectural environments.","PeriodicalId":208985,"journal":{"name":"2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)","volume":"137 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Photon Tracing Approach to Solve Inverse Rendering Problems\",\"authors\":\"Ignacio Avas, Eduardo Fernández\",\"doi\":\"10.1109/SIBGRAPI.2018.00038\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Lighting intentions are the goals and constraints that designers like to achieve in a lighting design process. In this context, rendering problems are the kind of problems based on the rendering equation that are proposed to satisfy a set of lighting intentions. These problems are usually expressed as optimization problems. In this article is presented a novel method based on photon tracing, the VNS optimization metaheuristic, and the determination of the number of photons needed, which allows to handle a wider variety of lighting intentions without incurring in high computational costs. Moreover, the method developed shows to be efficient when the geometry is also a variable in the rendering problem. The techniques explained here could be included in a package used by architects or designers to aid in the lighting design process of architectural environments.\",\"PeriodicalId\":208985,\"journal\":{\"name\":\"2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)\",\"volume\":\"137 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRAPI.2018.00038\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI.2018.00038","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

照明意图是设计师在照明设计过程中想要达到的目标和约束。在这种情况下,渲染问题是基于渲染方程的一类问题,这些问题是为了满足一组照明意图而提出的。这些问题通常表示为优化问题。本文提出了一种基于光子跟踪、VNS优化元启发式和确定所需光子数量的新方法,该方法可以在不产生高计算成本的情况下处理更广泛的照明意图。此外,当几何图形也是一个变量时,所开发的方法是有效的。这里解释的技术可以包含在建筑师或设计师使用的一揽子计划中,以帮助建筑环境的照明设计过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Photon Tracing Approach to Solve Inverse Rendering Problems
Lighting intentions are the goals and constraints that designers like to achieve in a lighting design process. In this context, rendering problems are the kind of problems based on the rendering equation that are proposed to satisfy a set of lighting intentions. These problems are usually expressed as optimization problems. In this article is presented a novel method based on photon tracing, the VNS optimization metaheuristic, and the determination of the number of photons needed, which allows to handle a wider variety of lighting intentions without incurring in high computational costs. Moreover, the method developed shows to be efficient when the geometry is also a variable in the rendering problem. The techniques explained here could be included in a package used by architects or designers to aid in the lighting design process of architectural environments.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信