{"title":"有效地处理从omega-regular规范合成的义务约束","authors":"S. Sohail, F. Somenzi","doi":"10.1109/FMCAD.2013.6679388","DOIUrl":null,"url":null,"abstract":"A finite state reactive system (for instance a hardware controller) can be specified through a set of ω-regular properties, most of which are often safety properties. In the game-based approach to synthesis, the specification is converted to a game between the system and the environment. A deterministic implementation is obtained from the game graph and a system's winning strategy. However, there are obstacles to extract an efficient implementation from the game in hardware. On the one hand, a large space must be explored to find a strategy that has a concise representation. On the other hand, the transition structure inherited from the game graph may correspond to a state encoding that is far from optimal. In the approach presented in this paper, the game is formulated as a sequence of Boolean equations. That leads to significant improvements in the quality of the implementation compared to existing automata-based techniques. It is also shown discussed to extend this approach to the synthesis from obligation properties.","PeriodicalId":346097,"journal":{"name":"2013 Formal Methods in Computer-Aided Design","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efficient handling of obligation constraints in synthesis from omega-regular specifications\",\"authors\":\"S. Sohail, F. Somenzi\",\"doi\":\"10.1109/FMCAD.2013.6679388\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A finite state reactive system (for instance a hardware controller) can be specified through a set of ω-regular properties, most of which are often safety properties. In the game-based approach to synthesis, the specification is converted to a game between the system and the environment. A deterministic implementation is obtained from the game graph and a system's winning strategy. However, there are obstacles to extract an efficient implementation from the game in hardware. On the one hand, a large space must be explored to find a strategy that has a concise representation. On the other hand, the transition structure inherited from the game graph may correspond to a state encoding that is far from optimal. In the approach presented in this paper, the game is formulated as a sequence of Boolean equations. That leads to significant improvements in the quality of the implementation compared to existing automata-based techniques. It is also shown discussed to extend this approach to the synthesis from obligation properties.\",\"PeriodicalId\":346097,\"journal\":{\"name\":\"2013 Formal Methods in Computer-Aided Design\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-12-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 Formal Methods in Computer-Aided Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FMCAD.2013.6679388\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Formal Methods in Computer-Aided Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FMCAD.2013.6679388","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Efficient handling of obligation constraints in synthesis from omega-regular specifications
A finite state reactive system (for instance a hardware controller) can be specified through a set of ω-regular properties, most of which are often safety properties. In the game-based approach to synthesis, the specification is converted to a game between the system and the environment. A deterministic implementation is obtained from the game graph and a system's winning strategy. However, there are obstacles to extract an efficient implementation from the game in hardware. On the one hand, a large space must be explored to find a strategy that has a concise representation. On the other hand, the transition structure inherited from the game graph may correspond to a state encoding that is far from optimal. In the approach presented in this paper, the game is formulated as a sequence of Boolean equations. That leads to significant improvements in the quality of the implementation compared to existing automata-based techniques. It is also shown discussed to extend this approach to the synthesis from obligation properties.