空间,文本和喧嚣:在虚拟世界中构建排版游乐场

E. Ayiter
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引用次数: 2

摘要

本文试图深入研究文本内容的创建,以及其可视化通过排版设计机制在三维虚拟世界中被称为元世界,特别关注这种虚拟三维环境可能会将文本的使用方式放置在一个与传统环境相矛盾的上下文中,通过创建一个意想不到的新颖目的:这明显背离了文本固有的内在属性,即易读性属性。在这样的环境中,可读性可以通过文本和排版的使用而被取代,作为一种有趣的设备,可能表现为视觉结构,其内容意味着通过阅读以外的方式来理解-因为它是在传统意义上理解的单词。相反,这样的空间旨在通过它们的操纵或仅仅沉浸在构成其本质的排版聚合中,带来高度参与、惊奇和“游戏”的状态。这个主题将通过作者在虚拟世界中创造的三个这样的排版游乐场的讨论来探索;以及通过他们的视觉文档,通过大量的图像/截图,在整个文本中放置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Space, Text and Hoopla: Constructing Typographic Playgrounds in the Metaverse
This text attempts to delve into the creation of textual content as well as its visualization through typographic design mechanisms inside three dimensional virtual worlds known as the metaverse, with a particular focus upon the way in which such virtually three dimensional environments may place the usage of text within a context that stands in contradiction to its traditional one by creating an unexpected novel purpose: This takes a marked departure from the intrinsic attribute with which text has inherently been associated – namely the attribute of legibility. In such environments readability can be displaced through the usage of text and typography as playful devices that may manifest as visual structures the contents of which are meant to be understood through means other than reading – as it is understood in the traditional sense of the word. Instead, such spaces are aimed to bring about about states of heightened engagement, wonder and ‘play’ through their manipulation or indeed simply by being immersed within the typographic conglomeration that constitutes their essences. This subject will be explored through the discussion of three such typographic playgrounds that the author has created in the metaverse; as well as through their visual documentation undertaken through numerous images/screenshots that are placed throughout this text.
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