{"title":"机械臂系统低层运动控制的深度强化学习解决方案","authors":"Jacqueline Heaton, S. Givigi","doi":"10.1109/SysCon53073.2023.10131174","DOIUrl":null,"url":null,"abstract":"Motion planning and control is a necessary aspect of incorporating robots into the real world. There are a variety of different types of control tasks that involve collision avoidance and fine control, that are difficult to program without the use of artificial intelligence (AI), especially in an non-stationary environment. In this paper, one method for applying deep reinforcement learning (RL) to the motion planning of a manipulator robot is described. Using a soft actor-critic (SAC) network, a model is trained to direct the manipulator to various locations so as to avoid colliding either its hand or the object it carries with a game tower. This demonstrates a simple and effective method for training an agent to achieve its goal that generalizes to similar but different environments.","PeriodicalId":169296,"journal":{"name":"2023 IEEE International Systems Conference (SysCon)","volume":"236 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Deep Reinforcement Learning Solution for the Low Level Motion Control of a Robot Manipulator System\",\"authors\":\"Jacqueline Heaton, S. Givigi\",\"doi\":\"10.1109/SysCon53073.2023.10131174\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Motion planning and control is a necessary aspect of incorporating robots into the real world. There are a variety of different types of control tasks that involve collision avoidance and fine control, that are difficult to program without the use of artificial intelligence (AI), especially in an non-stationary environment. In this paper, one method for applying deep reinforcement learning (RL) to the motion planning of a manipulator robot is described. Using a soft actor-critic (SAC) network, a model is trained to direct the manipulator to various locations so as to avoid colliding either its hand or the object it carries with a game tower. This demonstrates a simple and effective method for training an agent to achieve its goal that generalizes to similar but different environments.\",\"PeriodicalId\":169296,\"journal\":{\"name\":\"2023 IEEE International Systems Conference (SysCon)\",\"volume\":\"236 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-04-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 IEEE International Systems Conference (SysCon)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SysCon53073.2023.10131174\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE International Systems Conference (SysCon)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SysCon53073.2023.10131174","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Deep Reinforcement Learning Solution for the Low Level Motion Control of a Robot Manipulator System
Motion planning and control is a necessary aspect of incorporating robots into the real world. There are a variety of different types of control tasks that involve collision avoidance and fine control, that are difficult to program without the use of artificial intelligence (AI), especially in an non-stationary environment. In this paper, one method for applying deep reinforcement learning (RL) to the motion planning of a manipulator robot is described. Using a soft actor-critic (SAC) network, a model is trained to direct the manipulator to various locations so as to avoid colliding either its hand or the object it carries with a game tower. This demonstrates a simple and effective method for training an agent to achieve its goal that generalizes to similar but different environments.