再谈射线管与弹跳射线法的整合

S. Poulsen
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引用次数: 0

摘要

发射和反射射线(SBR)方法最初是为航空发动机的雷达截面(RCS)分析而开发的,但如今已广泛应用于许多需要高频近似的应用中。从光源发射密集的射线管网格,并根据几何光学定律进行跟踪,直到射线管到达一个确定的出口孔径,然后通过表面积分获得射线管的远场贡献。对于在何处进行表面积分,提出了两种选择,即(1)在射线管截面上或(2)在出口孔径上。第一种方法比较方便,因为假设射线管表面的电场是恒定的,并已被建议用于复杂的散射问题。本文证明了在射线管区域的表面积分会引起波纹异常。结果表明,该纹波是由于忽略了积分面中没有潮流的部分而产生的。得出结论,在SBR分析中应选择出口孔径积分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ray-tube integration in shooting and bouncing ray method revisited
The method of shooting and bouncing rays (SBR) was originally developed for radar cross section (RCS) analysis of aircraft engines, but is today widely used in many applications requiring high-frequency approximations. A dense grid of ray-tubes are launched from the source and traced by the laws of geometrical optics (GO) until they reach a defined exit aperture, from which the far field contribution of the ray-tube is obtained by surface integration. Two alternatives have been suggested on where to perform the surface integration, namely (1) on the ray-tube cross-section or (2) on the exit aperture. The first option is convenient as the electrical field is assumed constant in the ray-tube surface and has been suggested for complex scattering problems. In this paper, it is demonstrated that the surface integration over the ray-tube area can cause a ripple anomaly. It is illustrated that the ripple is caused by omitting parts of the integration surface from which there are no power flow. It is concluded that exit aperture integration should be selected in SBR analysis.
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