{"title":"我告诉你","authors":"Dirk Schnelle-Walka","doi":"10.1145/2396716.2396726","DOIUrl":null,"url":null,"abstract":"The designers of voice based systems must carefully think about the way to deliver the information to the user to ensure a good user experience. However, the invisible and transient nature of audio makes it hard to accomplish this goal. In this paper, we introduce a pattern language to design the system output in spoken dialog systems.","PeriodicalId":384476,"journal":{"name":"Proceedings of the 16th European Conference on Pattern Languages of Programs","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"I tell you something\",\"authors\":\"Dirk Schnelle-Walka\",\"doi\":\"10.1145/2396716.2396726\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The designers of voice based systems must carefully think about the way to deliver the information to the user to ensure a good user experience. However, the invisible and transient nature of audio makes it hard to accomplish this goal. In this paper, we introduce a pattern language to design the system output in spoken dialog systems.\",\"PeriodicalId\":384476,\"journal\":{\"name\":\"Proceedings of the 16th European Conference on Pattern Languages of Programs\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-07-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 16th European Conference on Pattern Languages of Programs\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2396716.2396726\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th European Conference on Pattern Languages of Programs","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2396716.2396726","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The designers of voice based systems must carefully think about the way to deliver the information to the user to ensure a good user experience. However, the invisible and transient nature of audio makes it hard to accomplish this goal. In this paper, we introduce a pattern language to design the system output in spoken dialog systems.