有效的三维网格编码误差控制

D. Cernea, A. Munteanu, A. Alecu, J. Cornelis, P. Schelkens, F. Morán
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引用次数: 3

摘要

我们最近提出的基于小波的l无限约束网格编码方法保证了原始网格和解码网格顶点位置之间的最大误差低于给定的上界。在MESHGRID中演示了L-2和L-infinite编码方法的实例,MESHGRID是一个可扩展的3D对象编码系统,是MPEG-4 AFX的一部分。在本文中,我们比较了新型的l -无限失真估计和三维网格编码系统中典型使用的L-2失真估计。此外,我们还证明了在一定条件下,l无限估计量可以被用来在实时实现中近似豪斯多夫距离。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient error control in 3D mesh coding
Our recently proposed wavelet-based L-infinite-constrained coding approach for meshes ensures that the maximum error between the vertex positions in the original and decoded meshes is guaranteed to be lower than a given upper bound. Instantiations of both L-2 and L-infinite coding approaches are demonstrated for MESHGRID, which is a scalable 3D object encoding system, part of MPEG-4 AFX. In this survey paper, we compare the novel L-infinite distortion estimator against the L-2 distortion estimator which is typically employed in 3D mesh coding systems. In addition, we show that, under certain conditions, the L-infinite estimator can be exploited to approximate the Hausdorff distance in real-time implementations.
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