动作速度对虚拟化身控制中延迟感知的影响

Ludovic Hoyet, Clément Spies, Pierre Plantard, A. Sorel, R. Kulpa, F. Multon
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引用次数: 4

摘要

对于全身交互,虚拟角色的模拟和控制涉及几个步骤,导致用户和虚拟角色的运动之间的延迟(或延迟)。先前的研究表明,这种延迟对感知-行动回路的影响,可能对存在和体现产生影响。在本文中,我们探讨了运动的速度如何影响人们对这种延迟的感知和反应。我们进行了一个实验,要求用户用手指跟随一个移动的物体,同时体现在一个现实的化身中。我们人为地增加了延迟(最多300ms),并测量了它们在上述任务中的性能。我们的研究结果表明,运动速度影响对延迟的感知:我们发现中速和快速运动速度的临界延迟为80ms,而慢速运动速度的临界延迟为120ms。我们还发现,对于中速和高速来说,性能受到临界延迟之前的延迟的影响,但对于较慢的速度则没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Influence of Motion Speed on the Perception of Latency in Avatar Control
For fullbody interaction, avatar simulation and control involves several steps that leads to delay (or latency) between the users' and their avatar's motion. Previous works have shown an impact of this delay on the perception-action loop, with possible impact on Presence and embodiment. In this paper we explore how the speed of the motion can impact the way people perceive and react to such a delay. We conducted an experiment where users were asked to follow a moving object with their finger, while embodied in a realistic avatar. We artificially increased the latency (up to 300ms) and measured their performance in the mentioned task.Our results show that motion speed influenced the perception of latency: we found critical latencies of 80ms for medium and fast motion speeds, while the critical latency reached 120ms for a slow motion speed. We also found that performance was affected by latency before the critical latency for medium and fast speeds, but not for a slower speed.
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